Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Headless client testing
Nerror
Member, Alpha One, Alpha Two, Early Alpha Two
Based on this:
I wonder what that means exactly? A headless client test usually involves bypassing the graphical user interface, but for Ashes, does that mean that the testers see the world as normal, with the UI, but that the client is doing all kinds of stuff in the background that doesn't require manual tester input? Like some sort of automated scripts or something?
Or is it something different for games/MMOs?
I wonder what that means exactly? A headless client test usually involves bypassing the graphical user interface, but for Ashes, does that mean that the testers see the world as normal, with the UI, but that the client is doing all kinds of stuff in the background that doesn't require manual tester input? Like some sort of automated scripts or something?
Or is it something different for games/MMOs?
1
Comments
I don't know what means headless in this case.
For games, headless client testing is a a method of stress testing that uses bots to simulate player behavior. Unlike NPCs, which have their AI run on the server, these bots connect to the server just like any normal player would, but their AI runs on a separate machine.
They have some pros compared to human testers:
This would be a great way for them to showcase their progress on networking & client-side optimizations.