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Proposal for Expanding the Mastery of Professions in Ashes of Creation

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Comments

  • Raven016Raven016 Member
    edited December 2023
    WHIT3ROS3 wrote: »
    WHIT3ROS3 wrote: »
    I don't think people should be able to reach Grandmaster in ALL of them, but I do think it is worth considering for the future, a way players who have capped out their professions to unlock the ability to reach Grandmaster in others.

    You’ll be able to do that Day 1 on an Alt character, WHIT3ROS3.

    So what's the difference then? I'm not a fan of ALTS, why have players log out and log in again on a different character? It's still me. It's still me playing it. Why can't I just have that progress on one character?

    I know that Ashes isn't a single-player RPG, which is why I stated very clearly that I don't think you should be able to reach master status on ALL of the 22 professions but it might be something to consider to expand the cap for those who cap out their 2 professions. I don't want to make multiple ALTS in order to experience and explore the game's content.

    Of course, things could change if you are only able to have GrandMaster status in 2 at a time and can respec for a cost.

    Making alts actually should have as main advantage bringing new ways of fighting, new race story...
    Sadly the artisanship is tied to alts instead of character account. That is a design error as 2-3 years after release players will have more alts and they would have the more artisanship abilities at disposal which you want to get without making alts.
    So your request is correct. If they get those advantages, why you playing just one character 3-10 years long should not get it? No way social interactions and supply chain dependencies will remain necessary long time after release.
    Basically you are a more ideal player than the others who will create more alts.

    Edit:
    But freeholds are limited to 1 per account. And many players will not own a freehold which will contain the master level processing stations.
  • Raven016Raven016 Member
    edited December 2023
    The big picture is that
    • Steven restricted the number of freeholds this summer.
    • Only freeholds will contain highest level processing stations and their number within a freehold will be limited:
      "there's a limited allotment of licenses that can be applied to a freehold in order to make some of those stations reach level two tier and tier three"
    • the freeholds may want to have stations appropriate for the region or buy resources collected far away:
      "materials and resources across the world are unique to the geographic region in which they are produced or which they spawn"
    • not all highest crafting stations will exist in all nodes:
      "crafting stations are located at certain nodes and nodes specialize the types of crafting stations that they can have"
    • You will have access to the max level crafting stations in only one node on the server:
      "Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server, you may only be a citizen of one node between those three"
      Citizenship benefits:
      Access to upper-tier crafting benches.[18]

    If you are a grandmaster crafter, you will want to be citizen of a metropolis.
    If you are a grandmaster processor, you will want to have access to freeholds near a metropolis.
    Possibly grandmaster gatherers will spend their time in the raids and will not carry their valuable resources in their pockets alone.

    Question: can a max level crafting station exist in a node level 4 or 5?
    Could be that most players will not be able to use their artisan max level, if they reach it.
  • DepravedDepraved Member, Alpha Two
    Raven016 wrote: »
    WHIT3ROS3 wrote: »
    WHIT3ROS3 wrote: »
    I don't think people should be able to reach Grandmaster in ALL of them, but I do think it is worth considering for the future, a way players who have capped out their professions to unlock the ability to reach Grandmaster in others.

    You’ll be able to do that Day 1 on an Alt character, WHIT3ROS3.

    So what's the difference then? I'm not a fan of ALTS, why have players log out and log in again on a different character? It's still me. It's still me playing it. Why can't I just have that progress on one character?

    I know that Ashes isn't a single-player RPG, which is why I stated very clearly that I don't think you should be able to reach master status on ALL of the 22 professions but it might be something to consider to expand the cap for those who cap out their 2 professions. I don't want to make multiple ALTS in order to experience and explore the game's content.

    Of course, things could change if you are only able to have GrandMaster status in 2 at a time and can respec for a cost.

    Making alts actually should have as main advantage bringing new ways of fighting, new race story...
    Sadly the artisanship is tied to alts instead of character account. That is a design error as 2-3 years after release players will have more alts and they would have the more artisanship abilities at disposal which you want to get without making alts.
    So your request is correct. If they get those advantages, why you playing just one character 3-10 years long should not get it? No way social interactions and supply chain dependencies will remain necessary long time after release.
    Basically you are a more ideal player than the others who will create more alts.

    Edit:
    But freeholds are limited to 1 per account. And many players will not own a freehold which will contain the master level processing stations.

    while you are actually right and i agree with you (maybe except for the error thingie, although id like professions to be account bound), there are certain things that you are missing.

    ashes promised enough content and activities that one person isnt going to be able to do everything in one day. on top of that, there will be things that you have to re-farm each season (not the 4 seasons, i mean game seasons). also, new content will be added, which means a potential increase in artisan profession levels, so after a couple of years, there will be something higher than grandmaster and also possibly new professions. also, how long will it take to max each profession?

    every time you are trying to level up professions on your alt, you arent playing your main. what are you willing to forfeit on your main for this? and most people dont play 15 hours a day, they play around 4. are you willing to spend 3 years getting everything maxed out so that you can finally be on par with everyone and start making money when you could have just focused on your main and made money anyways? and by then, new stuff will probably come out so are you going to spend another year or 2 getting the new professions or levels maxed out? when will it stop? i suppose some people might be interested in just having all artisan classes maxed and literally just playing artisans, but most people wont be.

    another important point is the character limit per account. how many can we have? 1 main and 3 alts, 7, 10? right now one person would need 11 characters to be a grandmaster of everything. even if you remove processing and just keep 2, you would still need 4 characters just to grand master all 8 professions and craft everything 1 for your 2 processing, and 2 for 4 gathering professions and you are sill missing one gathering prof, so if you want that one as well, thats another character. thats 8 characters. can we have 8 characters per account? what if we can only have 3 or 4 characters per account? most people wont pay for 2 or 3 subs.

    as far as i know (but maybe this changed and i didnt realize) you can only have 2 processing buildings maxed out on a freehold. so even if you dont get a fh and you join someone elses family who does, you can only do 2 different grand master processing in that fh. there are 9 processing professions (with potentially more a couple of years down the line) so thats 5 accounts with a fh each. does that sound realistic? how many people will ant to have 5 accounts?

    i like that one character cant do everything because i dont feel forced to max it out. i only have to worry about 2, not 22 and get everything else trading. if someone wants to stop playing their main for more artisan alts, then go ahead. balance.
  • Depraved wrote: »
    Raven016 wrote: »
    WHIT3ROS3 wrote: »
    WHIT3ROS3 wrote: »
    I don't think people should be able to reach Grandmaster in ALL of them, but I do think it is worth considering for the future, a way players who have capped out their professions to unlock the ability to reach Grandmaster in others.

    You’ll be able to do that Day 1 on an Alt character, WHIT3ROS3.

    So what's the difference then? I'm not a fan of ALTS, why have players log out and log in again on a different character? It's still me. It's still me playing it. Why can't I just have that progress on one character?

    I know that Ashes isn't a single-player RPG, which is why I stated very clearly that I don't think you should be able to reach master status on ALL of the 22 professions but it might be something to consider to expand the cap for those who cap out their 2 professions. I don't want to make multiple ALTS in order to experience and explore the game's content.

    Of course, things could change if you are only able to have GrandMaster status in 2 at a time and can respec for a cost.

    Making alts actually should have as main advantage bringing new ways of fighting, new race story...
    Sadly the artisanship is tied to alts instead of character account. That is a design error as 2-3 years after release players will have more alts and they would have the more artisanship abilities at disposal which you want to get without making alts.
    So your request is correct. If they get those advantages, why you playing just one character 3-10 years long should not get it? No way social interactions and supply chain dependencies will remain necessary long time after release.
    Basically you are a more ideal player than the others who will create more alts.

    Edit:
    But freeholds are limited to 1 per account. And many players will not own a freehold which will contain the master level processing stations.

    while you are actually right and i agree with you (maybe except for the error thingie, although id like professions to be account bound), there are certain things that you are missing.
    ...
    Yes you are right. I realized that after I posted.
    I didn't knew that "2" is the number of max processing stations in a freehold. Thanks for the info.
  • DepravedDepraved Member, Alpha Two
    woah
  • I wonder how much competition do we expect to have for freeholds?
  • DepravedDepraved Member, Alpha Two
    a lottttt
  • And what is the chance a freehold owner to let others craft repeatedly on their stations to level up their skills to become master artisans?
  • DepravedDepraved Member, Alpha Two
    probably too little because he will try to process as well or his family members. maybe he would by selling processing spots...that could be a business, maybe.
  • I wait to see the golden cohort fighting to get a freehold and sieging nodes where owners don't share. :naughty:
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