Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Still thinking of a Month or Two, maybe more.
If Sir Steven lets us test the Alpha Two for longer however, i certainly won't mind.
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No need to act like a child and throw accusations around about other games. SC is making genuine progress with every update that people get to experience first hand.
Especially on this forum where it currently costs nearly six times as much to get access to the alpha for AOC in 6-9 months, barring any potential delays, than it does to play SC's alpha today.
I would love someone that had a good knowledge of UE5 and how much it speeds up production. Since Ashes made the switch, we have been getting allot of quality updates.
Intrepid has already said that the alpha will run until release, so it's exactly however long it takes to get to full release from the day alpha 2 starts. The switch to UE5 won't be cutting years, or even months, off of development time as most of what will be time consuming will be their own custom code and asset creation
Alpha 2 to beta 1 and 2. The code is part of UE5, there is no need to hard code. UE5 will speed up development, it's a big part of what it does. I have watched some presentations on it but by no means am I an expert.
Yeah, that isn't how that works at all lol and "hard code" doesn't mean what you think it means
So in general, using an off the shelf engine like Unreal, Unity, CryEngine, or even something like Godot should speed up development by offering generic solutions for stuff like physics, LOD streaming, and lighting and an "editor" to actually build out your game world. That is the entire reason they exist. However most professional studios are going to be extending and customizing those generic solutions, which requires writing their own code, to do things that those generic systems can't really do off the shelf.
Migrating an Unreal Engine 4 project that's several years into development to Unreal 5 isn't going to save a massive amount of time, and using an off the shelf engine in general will not speed up writing the bulk of the actual code for your game itself (despite those engines all having an API (application programming interface), you still have to write your own code to call that API, your own code to create the custom gameplay systems and mechanics for your game, and your own code to create the classes/objects that your game will use for things like weapons, armor, NPCs, the player character, etc.) or asset creation (the improved tools for GPU accelerated particles and some animation tools might speed up work on specific types of assets). What it will be more likely to speed up is creating the game world itself and setting up specific things like the lighting systems and LOD (level of detail) streaming systems.
Also, "hard coding" refers to writing a specific value into the code itself instead of using a variable that can change. It does not mean just writing your own custom code.
hard code example to print a simple string to a console in C++ (I skipped some boilerplate code like including C++ code libraries):
variable example to do the same thing:
In those examples if I wanted to print the same string out multiple times in my code the hard coded example would start to become very difficult to maintain since if you wanted to change the string you'd have to change it every place that it occurs in your code. In the variable example all you do is change the string assigned to the outputText variable in one place and you're done.
Most MMO second Alpha is about a year-ish. Beta tends to be 3-4 months for beta 1 and beta 2 normally is just stress testing and finding holes that were missed that you don't see without large population playing. My guess with Alpha 2 landing in July to Sept. If they are on time, starting from Jan 1st. My guess we are a minimum of 2 years from launch.