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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Wind
Mahes
Member, Alpha One, Alpha Two, Early Alpha Two
Lately this has been bothering me every time I see the monthly videos that discuss various systems within the game.
Why does it look like there is a constant 20 MPH wind gust all over the world? I love the detail that is put into the environment. It throws me off when I see clouds racing across the sky and the flora constantly moving as if Intrepid is setting up for a model shoot.
I hope this will be tweaked out. I invite any programmer to walk outside and notice how little wind there actually is in reference to what the game shows. Also notice that wind can be spotty and can blow in two different directions. If there is a storm then of course there would be wind. There might also be more wind in a canyon just based on the geography of the terrain.
The detail of the terrain is amazing and I think a good representation of wind goes a long way in adding to that detail.
P.S. Whatever you are using to dictate wind over terrain should perhaps also be attached to cloaks, hair(Mounts as well) and other articles that might sway in the wind.
Why does it look like there is a constant 20 MPH wind gust all over the world? I love the detail that is put into the environment. It throws me off when I see clouds racing across the sky and the flora constantly moving as if Intrepid is setting up for a model shoot.
I hope this will be tweaked out. I invite any programmer to walk outside and notice how little wind there actually is in reference to what the game shows. Also notice that wind can be spotty and can blow in two different directions. If there is a storm then of course there would be wind. There might also be more wind in a canyon just based on the geography of the terrain.
The detail of the terrain is amazing and I think a good representation of wind goes a long way in adding to that detail.
P.S. Whatever you are using to dictate wind over terrain should perhaps also be attached to cloaks, hair(Mounts as well) and other articles that might sway in the wind.
1
Comments
Good ol' science class.
But yes, the engine tech does make the wind look constantly strong. Reminds me of when new world launched and it was melting GPU's.
Wind direction will play a role in sailing in the ocean/sea biome.
https://www.artstation.com/marketplace/p/xAx33/ue5-dynamic-weather-system
scroll down to see more
https://assetstore.unity.com/packages/tools/particles-effects/weather-maker-volumetric-clouds-and-weather-system-for-unity-60955
https://assetstore.unity.com/packages/tools/particles-effects/weather-maker-volumetric-clouds-and-weather-system-for-unity-60955
On land should be easy to adjust it each time the weather changes. No need to have wind everywhere all the time.