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Thoughts of Survival aspects in Ashes

kalkazkalkaz Member, Intrepid Pack, Alpha Two
I'm an avid enjoyer of survival style games and I find myself looking for similar things in Ashes. This might not line up with Intrepid game design but I think it could be entertaining and educational to discuss.

Basics of some survival games involve a hunger, thirst, and sleep meter. Also things like temperature effecting where and how you travel and stamina affecting your travel. I think it could add meaningful experiences in exploration and utility of homes/shelter. Some people might think this add unnecessary hurdles and difficulties to the game, from my perspective the best experiences in gaming ,solo and with friends, is when you overcome those hurdles and difficulties.

I'd love to hear more thoughts about this and if you think my idea is crappy then is there a way you could see a different element in the game adding impact to exploration, travel, and finding new recourses?

Comments

  • DepravedDepraved Member, Alpha Two
    kalkaz wrote: »
    I'm an avid enjoyer of survival style games and I find myself looking for similar things in Ashes. This might not line up with Intrepid game design but I think it could be entertaining and educational to discuss.

    Basics of some survival games involve a hunger, thirst, and sleep meter. Also things like temperature effecting where and how you travel and stamina affecting your travel. I think it could add meaningful experiences in exploration and utility of homes/shelter. Some people might think this add unnecessary hurdles and difficulties to the game, from my perspective the best experiences in gaming ,solo and with friends, is when you overcome those hurdles and difficulties.

    I'd love to hear more thoughts about this and if you think my idea is crappy then is there a way you could see a different element in the game adding impact to exploration, travel, and finding new recourses?

    my best experience in gaming is when you jump from one platform to another collecting coins or bananas (like in donkey kong) and then collecting everything in a level. finding hidden collectibles, bonus levels, etc. i think ashes and all the players would benefit greatly from this, solo or with friends.
  • kalkaz wrote: »
    I'd love to hear more thoughts about this and if you think my idea is crappy then is there a way you could see a different element in the game adding impact to exploration, travel, and finding new recourses?
    I don't think your idea is bad.
    But is too late for AoC to switch direction.
    Also it would fit more to a first person game and which does not have so many NPCs and PvP.
    If we die often anyway because NPCs or PvP, there is less fear of death due to hunger or other biological needs.
  • I think you hit the nail on the head, that's just not the game intrepid is going for with AOC. I personally wouldn't mind it if by not eating for a long time you get a small debuff but I just don't see it happening.

    Weather effects like cold snowy climate and desert climates impacting the non-natives is something i lightly suggested before. To give more of a home field advantage and incentive for dunir to build cities in the snowy mountains and the desert acclimated humans to build in desert areas and the nikua to build in wetlands etc etc

    Less so for a survival based reason and more-so so we see diversity in the types of nodes. Most players will probably go elf and human, per every mmorpg that allows those races. so we can expect to see mostly those nodes on most servers UNLESS they have a reason to not build in certain areas.
  • Mag7spyMag7spy Member, Alpha Two
    kalkaz wrote: »
    I'm an avid enjoyer of survival style games and I find myself looking for similar things in Ashes. This might not line up with Intrepid game design but I think it could be entertaining and educational to discuss.

    Basics of some survival games involve a hunger, thirst, and sleep meter. Also things like temperature effecting where and how you travel and stamina affecting your travel. I think it could add meaningful experiences in exploration and utility of homes/shelter. Some people might think this add unnecessary hurdles and difficulties to the game, from my perspective the best experiences in gaming ,solo and with friends, is when you overcome those hurdles and difficulties.

    I'd love to hear more thoughts about this and if you think my idea is crappy then is there a way you could see a different element in the game adding impact to exploration, travel, and finding new recourses?

    I dont want a survival mmorpg, pax dai was a huge turn off knowing i need stamina to run...
  • kalkazkalkaz Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »

    I dont want a survival mmorpg, pax dai was a huge turn off knowing i need stamina to run...

    I don't think you're alone in that thought for pax dai haha
  • kalkaz wrote: »
    Mag7spy wrote: »

    I dont want a survival mmorpg, pax dai was a huge turn off knowing i need stamina to run...

    I don't think you're alone in that thought for pax dai haha

    Sounds like a nice game :tongue:
  • Mag7spyMag7spy Member, Alpha Two
    kalkaz wrote: »
    Mag7spy wrote: »

    I dont want a survival mmorpg, pax dai was a huge turn off knowing i need stamina to run...

    I don't think you're alone in that thought for pax dai haha

    Im just a anti building kind of guy, will be interesting to see how the game actually turns out when it is more complete than a building simulator. Building was pretty cool though in what you can build just not for me lol.
  • kalkazkalkaz Member, Intrepid Pack, Alpha Two
    Mag7spy wrote: »
    Im just a anti building kind of guy, will be interesting to see how the game actually turns out when it is more complete than a building simulator. Building was pretty cool though in what you can build just not for me lol.

    I'm definitely of the same mindset, I would like the ability to set up a camp fire and maybe a tent so I could cook up some food or maybe observe the movements of some game (creatures) in the area.
    Also, say you're a red player. Wouldn't it be neat to set up a little camp to store some stolen goods or to lie in wait for players to show up so you can jump them?

  • You basically already have these types of mechanics except its through food and sleep buffs rather than nerfs/death. This could help shape similar experiences but without the annoyances and chores.
  • It's not a bad idea, I think it would be interesting to have in an MMO. I just don't think it fits in Ashes or is what they're going for. It would make more sense in a game like Pax Dei. They seem to be going for more realism/survival elements. Although there will be food buffs and rested buffs from sleeping. This is a better approach IMO because it's not mandatory, like you're not going to flop over and die mid raid because you forgot to eat or sleep lol.
  • CawwCaww Member, Alpha Two
    edited December 2023
    from the wiki: Ashes of Creation is not a survival game. Characters will not need to eat food to stay alive.[2]
    Sleeping is only from a spell effect: https://ashesofcreation.wiki/Sleeping
    other similar info: https://ashesofcreation.wiki/Food_and_drink
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