Items that are dragged out of a player's inventory are destroyed.[78] Allowing player-dropped items (such as Gear and Currency) to exist in the world is likely not going to be allowed.[78][79]
NiKr wrote: » https://ashesofcreation.wiki/Looting Items that are dragged out of a player's inventory are destroyed.[78] Allowing player-dropped items (such as Gear and Currency) to exist in the world is likely not going to be allowed.[78][79] I'd prefer if this wasn't the case, cause I loved seeing full items drop on the ground in L2, but if that makes optimization or server load way harder to control - I'm fine with the current design. As for timers on stuff, I don't remember if we've heard anything concrete.
Xeeg wrote: » When you die your loot stays there for an hour or maybe a few hours or days.
akabear wrote: » NiKr wrote: » https://ashesofcreation.wiki/Looting Items that are dragged out of a player's inventory are destroyed.[78] Allowing player-dropped items (such as Gear and Currency) to exist in the world is likely not going to be allowed.[78][79] I'd prefer if this wasn't the case, cause I loved seeing full items drop on the ground in L2, but if that makes optimization or server load way harder to control - I'm fine with the current design. As for timers on stuff, I don't remember if we've heard anything concrete. There was the risk vs reward in L2.. maximize your xp in key pve spots by only picking up your own loot every 10-20min but run the risk of being killed for your spoils or have someone run in and start picking it up and then you have to pk them. Also enjoyed seeing the physical item drop before being picked up. Pk`ers would sometime find a quiet place to drop their gear then log in by an alt to pick it up again. - unless someone got to it first! Love to see similar again.