Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
It felt good to just let go. To be finally free again and live for myself.
This bullshit with the eternal "now unobtainables", this timelimited garbage was ironically freeing me.
Because why would I still continue to play when I know that I am now forever a "subhuman" type of player?
Cause I cannot even get the cool stuff anymore that I might want, as long as it is just unobtainable.
I got a Corehound just for LOGGING IN on a certain day.
FOR LOGGING IN. So stupid!
I did nothing special but because I literally "breathed" in the game during a certain timewindow, I was handed out something very cool that newer players cannot get anymore now. Forever.
This is the sh°° that just makes me want to quit.
I can never be smug and delusional enough to think this mount makes me another selfproclaimed King.
Which is really all it just boils down to.
Just so that some IRL losers who gave their entire reallife to the game, can feel like something special.
And they are never known by anybody.
Please keep it mind. While this Topic is only for People to discuss ... ... i think(?) ... ... how Dropchances in Ashes of Creation "should be",
i think it's also important to mention, how Dropchances should NOT be - in every Case.
I think - > this would be the MOST horrible Scenario ever, if People who play Ashes of Creation, would start asking themselves something like
" Huh ... ... why am i even "playing" this Game any longer ? After i killed this specific Mob for over 1300 Times to get this specific piece of Loot i want to get for my Character, "
or :
" Why am i even playing anymore, when these kind of Mobs have a Dropchance of like 0.45% of dropping the Item /Cosmetic /Mount /Ingredient /Recipe-For-Legendary or so, "
" when i could just pay +100 Dollar/€uro to get enough Gold to buy in the Auction House instantly ? "
This is why i only call World of Warcraft - > World of Token-Warcraft since awhile - and now forever more.
This is the absolute, uttermost HORRIBLE Scenario that could happen to an MMO.
When playing normally - and putting Love and Effort and Time into the Game -> feels like Punishment. And like you are being thrown into Soul-less Grinds with Dropchances SO. LOW., that they insult every VideoGamer in the World who pays monthly to be allowed to play the Game.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
Just guessing, but maybe two raids that can be done in one night 2 to 3 hours instead of a long raid that takes tow nights to complete with same item level. Talking about 16 man raids. As far as 40 man raids already posted about that a while back ago.
Now artifacts realy rare items as it turns out do have a place in MMO if they are truly powerful items plus have lore attached to them not just some stat stick with low drop rates. I an a former Dungeouns and Dragons player and can tell these are items are the stuff of legend. But it should be determined which items are going to be rare not just random. Plus lore.
But lets take a look at non artifacts items. Obviosuly if toon gets all their gear in lets say three months after reaching max level that would effect the replay value of content. From the point of view of Ashes of Creation they want players to play the game all the way till next expansion and when new expansion comes there should be more gear to farm. So think abotu two years should be about the max gear farm time for non artifact gear .But really how many years should a player farm an item before he gets it. Already talked about this so lets go to next point.
As far as gear being used to keep people on line. Think this would be better solution. Basically upgradable gear non linear. So have choice ot 2 perks from list of 5. Choice of one passive ability from choice fo 10.
Choice of minor or regualar from choice of 20. Basically talent tree in a let say a bow or different i slots like boots . That way player can make different versions of same bow for strategic reasons
So lets say get a frost bow let say takes 1 or 2 months to farm. And then then ther are the upgrades. First upgrade takes 1 to 2 months and second upgrade 3 months and so. But lets there is a very very very crafting material used to get a very rare upgrade that does take a while to get. (basically make your minor artifact.
I think in this case the player wins, because they get the frost bow sooner than latter. And Ashes of Creation Wins cause player keeps playing game to upgrade. Plus if you could do this for multiple items then players players could be farming for a while. There are all kinds of bows in Dungeouns and Dragons.
I agree with your first point about the fun factor, however, you were talking about soloing dungeons for a gold run because your teammates would cause you to wipe and lose money instead, so I was replying to that. if we removed the gold farm factor, then you would just repeat the dungeon for fun, not for rewards, which is why you want the dungeons to be fun, isn't it?
anyways I strongly disagree with instances in aoc where players can lock themselves in forever and farm farm farm avoiding all the perils of verra and PVP. that's a game killer.
so ur ok with farming the same dungeon for 2 years for cosmetics but not for gear? o-o it becomes boring if its for gear?
that's a motivator for people to log in, even if they are tired after a long day of work. after they log in and do something, they are suddenly not tired anymore and want to keep playing. anyways its a cosmetic, why do you care if no one can get it anymore?
In BSGO online you could use experience to buy a ten percent boost to basially every stat in game in one percent increments grind would take one year if played enough to get them all.. Not suggestion Ashes of Creation does this. I teally do not know what type of system would be good for this game off the top off my head. If the only way to increase stats at max level is gear, I would have to agree that ounce a toon gets his gear then stat journey comes to an end reducing replay value. So maybe should not put all eggs in one basket, and find other ways for players to increaee their stats besides just gear.
Dear Dripyula told me for Years.
" Time-gated " Stuff -> is F.O.M.O.
And "fomo" - is never good.
It is like an attempt of an Argument to motivate Players to play, when You have no Argument.
But WHO really cares about getting as much Cosmetics as possible ?? Usually, i mean.
Usually it's just People who are never really social : sit on their Super-Rare ABC~XYZ Mount in Dalaran or another Hubcity in for WoW or another MMO,
like one of these (Reallife)Birds with these huge, gigantic, colorful Feathers at their behind -> instead of just being "grey" like most other Birds, (Casuals)
and no one even knows them. Now,
the Reason "DRIPYULA" cares - > is that it is in the way of Freedom.
This kind of Behaviour from the Company and Developers - HINDERS Freedom.
It makes the MMO concerned smaller.
It makes it more restrictive.
THIS (?) - is the Argument brought to buy the Game and being logged in and play at certain Times and Years of our time ??
What about the People who never played the Game before ? Who are lets say - > like Thirteen Years old in 2022 or above and only got Permission to play World of Warcraft from their Parents, because their Notes in School are good enough. (lol)
Or People who were very sick for a few Months and had to take a Break ? Etc etc etc.
This Time-gated Stuff - > is just asocial.
A~so~cial. 🙃
It also creates a kind and Sort of Player, who thinks very elite-like - > to the Extent of not playing the Game really for Fun anymore - but because of some type of Elitist or Perfectionist Mindset.
This can feel rewarding for awhile, but it usually gets lonely after a few Years. At least if Players " DID " in fact play for something else at first, than being the whipped, rushed and harried Workaholic, who is afraid that he might miss "ONE" time-gated Mount, Armor, Cosmetic, etc.
But in the End - > there is no use in trying to argue with Taste.
If some People want to spend the Time of their Life they never get back like this - People should let them. It is just that "WHEN" the MMO becomes bad because of this Mindset of both Players and Developers - it usually starts making the Game feel hollow and soul-less. 😓
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
Aszkalon pretty much represented my point.
Cosmetics are good -> as long as they can be collected in year 1 and still even in year 20.
Newer players must not become "subhuman type" of players or lesser players just for coming to the game later otherwise this will create smugness, narcicism and consequently, toxicity.
Aszkalon and Me we played WoW during the Legion expansion and a bit afterwards and we suddenly noticed that after the hype of Legion... people started to become wierd.
Maybe they were always wierd though since we played on a roleplaying server during our last years.
Players sat around on ki~nda~ rare mounts in the current hublocations.
Or they donned mostly gear that was yet impossible to collect by yourself cause the "skin" for the gear only dropped in raids that were still came out too frequent, hence your level was not high enough to collect them yet by yourself, hence people who were previliged enough to find a group that could make them, only donned this gear to feel superior to others.
And by their behaviour with others during RP or even in the tradechat, you just knew where their heavenshigh nose came from.
It was just tiring. So many random dudes who all think they are Kings but they do not even know each other among themself, far from being known by casual players.
Timelimited cosmetics are okay I guess... as long as this does not traverse into "unobtainable" later on.
Stuff you can only obtain during the time when some parts of the gameworld are in winter, or summer or in fall or spring, sounds pretty cool.
But WoW took it too far all the time. And the unimpressive reason for that was clear.
It was FOMO, to make people play all the time, so that they would not feel like losers for all eternity later on, by likewise elitist players who have since long stopped playing for actual fun.
People who play for pride only and only pride has become their fun.
Those really are the most toxic players.
And one way or the other it always shines through and ruins the feeling of the community in the later years of any videogame.
And it always happens.
Ashes will give such elitist people enough stuff to drug their ego anyway.
If such a specimen becomes a node Major after all they will be given a flying mount most probably.
" I am flying through the SKY like a GOD while those lower & lesser beings crawl on the ground like the WORMS they are compared to ME. "
This is totally going to happen!! ^^
But it is okay... since everyone could still become Major in the future, you see?
It is not an unobtainable thing.
Grind gd or grind bad?
It's irrelevant. If game gd grind gd, if game bad grind bad. Developing a game and trying to accurately dial the grind as if it's going to make your game better is noob dev stuff.
Only two Factors are important regarding this Question.
First would be ( 1.) - > does grinding really like a lot, pay ?
Is it at least giving the Person doing the Workaholic-like Existence something in return ? Because if a Person does not have at least "SOME" Advantage of working the Game like a Machine, over someone else who is playing normally or EVEN in lazy ways - > what even is the Point in putting in more Effort anyways ?
Second ( 2.) i dare say, is even more important.
- " Fun "
Is it fullfilling ? Is it enjoyable ?
You leave your Node. Your Woodcutter-Axe firmly held in your Hands. Your Backpack and bags empty.
You run around until you felled pretty much every single Tree that looks promising until you notice it makes more time to wait for them to respawn, before You run around for several Minutes anytime to your Destination "AND BACK" to your Node, only to bring your Node a little bit more Material.
- > You leave your Woodcutter-Gear - jump into your Mining-Gear - and do the same for Minerals. Ores. Stones. Anything that can help your Node grow bigger and stronger.
Maybe if you are Hunter you can add even that ontop to your hard-grinding Worker-Ant Nature as well.
But will it be fun ?
Will the Landscape be enjoyable ? Pretty ? A Dream to experience ? I think many People always greatly underestimate, how important it is, to be inside a beautiful Fantasy-World.
Will you enjoy the different Seasons ?
Ashes will have, what not even other Games offer, at this Point.
Will you be excited everytime when Winter dawns ? Or when Summer is about to arrive upon the Land ?
Fun is not imporant for grinding alone. Fun is important for ANY type of Content and Gameplay if you want to play it for longer Periods of time.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
If a Frost bow drops think ther should be a small stone pillar coming out of the ground and then bow appears but does not have frost particle effect on it. So a Frost Pheonix comes from above and breaths Frst breath on it to complete the Frost Particle effect for the bow. Think this would be pretty cool and complimentary of a legendary drop.