Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
AoC API for developers
Arya_Yeshe
Member
The design of the game API is still under consideration.[110]
So, how far do we know about this?
There will be some kind of webservice where we can pull data and check market prices, nodes status, guild wars, etc, so we can develop websites and create our own online tools?
So, how far do we know about this?
There will be some kind of webservice where we can pull data and check market prices, nodes status, guild wars, etc, so we can develop websites and create our own online tools?
PvE means: A handful of coins and a bag of boredom.
0
Comments
The "optimal" game in this regard is usually said to be the one that can relay all the data needed within its system. So if we don't have perfect data on things like node growth, guild involvement in a node etc I would at least suspect that Intrepid thinks we do not need these informations to make decisions they deem accurate enough to reach the respective goals behind those decisions.
With that being said: When it comes to ingame information like the one you mentioned, I personally would probably prefer to have the option to get this information in game. This could be done by establishing an NPC Information guild that has its information brokers reside in taverns offering this kind of information for gold (prices adjust with demand). Or it could be done in form of a policy which opens a new bureau in the town hall where such information is freely accessible to players.
The reason why I would prefer this is that with my limited knowledge on how all of this works, it seems that any type of physical (or digital) port to the outside is an additional weakpoint that makes cyber security measures more complicated and therefore costly. Since MMOs already have a lot of these opening from connecting each player to the server, it might not be conducive to export this "meta data" over those channels as well. Hence my - uneducated - prefrence for an "internal" solution.
Though I agree it would be nice to have some way to get your hands on such information.
I would actually say the community growth is better without it when people are figuring thing out in game/asking people or exploring rather and going to a wiki for all the answers.
They'll probably go to a gamer made wiki anyways. The days of immersive fantasy gameplay at that level for MMORPG'S is essentially dying or dead unfortunately. A lot of gamers are mindless and just look up "how to" do everything. Design around resistance is good but it is what it is for a majority.
Shitty age for gaming.
i guess you didnt know of a website called gamefaqs who has existed since 1995 xDDD
anyways if people dont wanna check guides, then dont check the guides X_X
but sometimes it feels shitty being stuck on a quest for 2 hours because the quest marker wasnt put in the correct place, then you are just wondering if you did somthing wrong. sometimes the quest is just bugged. like damn either put the marker on the right spot or dont put any markers at all and just give me a hint of what gotta do! these websites will help you out in such cases.
There shouldn't be a quest marker in a MMORPG!
ok but if there is one, at least do it right.
also why not? as someone who hates questing and has ptsd from quests in ro and l2, i love markers.
however wiki will be somewhat harder to keep since all servers will be somewhat different depending on how world develops. Might see a politic map for each server be made games like darkfall ended up with those from players