Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If a player collects a 1 per server item but stops paying the subscription will they get to keep that item till they return and start a new subscription? How will you stop people from permanently hoarding one per server items? Is this thought benign?
For example: Tanks and Healers are classes that a lot of people would want to play, but they don't because of the learning curve and team pressure.
So that trolls can't just create 10 different characters and cycle through them in order to avoid the corruption?
This link may help you: https://ashesofcreation.wiki/The_fall
"The game is intended to be feature-complete before Beta-1.[2]"
https://ashesofcreation.wiki/Betas
Kash from LoreForged
Kash | Content Creator/Podcaster | Twitter X @KashQuests | Twitch.tv/LoreForgedHQ | LoreForged.com
A wizard is never late, he arrives precisely when he means to.
will bard buffs be as important as buffs were in lineage 2?
C'mon, we know he started prepping weeks ago.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
I was wondering what your plans are for the wider re-spec'ing landscape of Ashes. Will it be easy, impossible, or will there be a cost involved. Will the cost be trivial or something to work for?
Personally I love the way that Path of Exile does it, where you re-spec one point at a time, and each point has a cost associated to it; meaning slight adjustments are cheaper and huge changes are more expensive. I like the idea of being specialized and more or less locked into a specific avenue, but I also understand if people don't want to have 8 different characters to try all 15 Artisan Specializations at Grandmaster level for example.
If so, what would the repercussions be?