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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
A controversial take on achievements
Taaku
Member
In game achievement systems mean nothing and is a waste of resources. Let me explain. Sure they might point you toward doing something but let me ask you something. Would you rather:
A. Pull up achievement ui, scan ui for something to do. Find achievement "kill bandit leader X in such and such forest". Go kill bandit leader. or
B. Find an actual quest in the game that tells you to "kill bandit leader X in such and such forest". Go kill bandit leader.
(Difficulty doesn't matter for this example it could be solo quest or group quest)
Also literally NO ONE CARES ABOUT YOUR OR MINE ACHIEVEMENT SCORE. It's just a number that goes up slowly so whenever it goes up a tiny amount we all go "yay" and that's it. No one cares about any one else scores, what else they have achieved, and whenever someone has said "yeah i've done this achievement" everyone else around just says 1 of 2 things:
1. "So have I" or
2. "I haven't done that yet"
So can we please just be done with achievements and just ask for actual in game quests? You know.... like actual experiences and content.
A. Pull up achievement ui, scan ui for something to do. Find achievement "kill bandit leader X in such and such forest". Go kill bandit leader. or
B. Find an actual quest in the game that tells you to "kill bandit leader X in such and such forest". Go kill bandit leader.
(Difficulty doesn't matter for this example it could be solo quest or group quest)
Also literally NO ONE CARES ABOUT YOUR OR MINE ACHIEVEMENT SCORE. It's just a number that goes up slowly so whenever it goes up a tiny amount we all go "yay" and that's it. No one cares about any one else scores, what else they have achieved, and whenever someone has said "yeah i've done this achievement" everyone else around just says 1 of 2 things:
1. "So have I" or
2. "I haven't done that yet"
So can we please just be done with achievements and just ask for actual in game quests? You know.... like actual experiences and content.
1
Comments
I agree.
However, other people really like them.
Since MMORPG's are supposed to appeal to a wide range of players, and since the development time for achievements is fairly low, even though I really don't care about them, they should still exist due to those people that really like them.
It works in Final Fantasy XIV. So rather than have it be just a number have it come along with a cosmetic title or some other small reward that does nothing but give cool points.
You have those cool quests and then you give the achievement for doing it. There shouldn't be a full list of achievements in the game, they should all be hidden. Obviously people will make compiled lists later on, but that's a 3rd party tool that achievement hunters can use at whatever time they want.
No one's making you look at those achievements and only follow their directions, but the people who do like to do that - can.
Also, I'd imagine the game will already have quest/activity markers on players for various reasons, so adding a fucking line of code along the lines of "if this marker TRUE = this achievement GIVE" doesn't seem like that much of work. It sure as hell way easier that literally every other damn mechanic in this game.
As for caring - achievements are the same as cool gear/cosmetics. You can show off your coolest/rarest/most difficult achievement and people will know that you've done something great in the game, just as they would if you were wearing gear from a difficult raid (or bought it with shitton of money).
And from my pov I am the one who cares about my own achievements. They are a visual representation of me existing in the game. I don't really care about showing them off, but I do care about having them for myself.