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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Transparency
Sou7hernReaper
Member, Alpha Two, Early Alpha Two
Along with most people I believe the encounter rate of the boss should be used as a guideline on drop chance. However, I also want to emphasize that transparency in those drop rolls should be put out in some form or fashion. Whether it be through a drop table we can check for the specific rates or through a general guide like “common, uncommon, rare, etc” given to us. If the rates are known I feel like that helps in making a decision on if the boss is worth grinding for that one particular drop for people or if they would be better off going to grind a similar drop with a higher drop rate somewhere else. For instance, if a boss has a blueprint for a sword that drops at a rate of 1/256 rolls but respawns every 6 hours, or another boss drops a similar sword blueprint at a rate of 1/50 but spawns every 48 hours then people can make a more informed choice on which one they would want to spend their time on.
Edit: this was supposed to be in the discussion for the drop rates but I messed up.
Edit: this was supposed to be in the discussion for the drop rates but I messed up.
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Comments
But maybe - and this is me speculating - we at some point have access to something like oracles, mystical guides or an information guild that sells us rough locations of certain items.
In general I personally am opposed to the ideo of letting players look beneath the hood of the game so they can min-max the hell out of this game. Having all this information ready at hand means there is much less need to interact with other people in the world, you can basically skip to the point where you only rally your guild/group members to get the drop off a soon-to-be-corpse. And that seems like a significant reduction in social gameplay.