Glorious Alpha Two Testers!
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
We are in the Alpha Two Phase II testing which will take place 5+ days each week.
Alpha Two testing is scheduled to happen daily until January 13, 2025 at 10PM PT. We will have periods of downtime for hotfixes and daily restarts happening at 2 AM PT for NA realms, and 2 CET for EU realms.
Starting next week, Alpha Two realms are scheduled to be online for 5+ days a week from Thursdays at 10 AM PT to Mondays at 10 PM PT. Alpha Two realms are planned to be down on Tuesdays and Wednesdays, and for daily restarts. Alpha Two realms will also be brought down as updates and fixes are ready.
You can download the game launcher here and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Transparency
Sou7hernReaper
Member, Alpha Two, Early Alpha Two
Along with most people I believe the encounter rate of the boss should be used as a guideline on drop chance. However, I also want to emphasize that transparency in those drop rolls should be put out in some form or fashion. Whether it be through a drop table we can check for the specific rates or through a general guide like “common, uncommon, rare, etc” given to us. If the rates are known I feel like that helps in making a decision on if the boss is worth grinding for that one particular drop for people or if they would be better off going to grind a similar drop with a higher drop rate somewhere else. For instance, if a boss has a blueprint for a sword that drops at a rate of 1/256 rolls but respawns every 6 hours, or another boss drops a similar sword blueprint at a rate of 1/50 but spawns every 48 hours then people can make a more informed choice on which one they would want to spend their time on.
Edit: this was supposed to be in the discussion for the drop rates but I messed up.
Edit: this was supposed to be in the discussion for the drop rates but I messed up.
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Comments
But maybe - and this is me speculating - we at some point have access to something like oracles, mystical guides or an information guild that sells us rough locations of certain items.
In general I personally am opposed to the ideo of letting players look beneath the hood of the game so they can min-max the hell out of this game. Having all this information ready at hand means there is much less need to interact with other people in the world, you can basically skip to the point where you only rally your guild/group members to get the drop off a soon-to-be-corpse. And that seems like a significant reduction in social gameplay.