Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Which Cursor Styles Have You Enjoyed / Want In Game?
SkylarckTheBotanist
Member, Alpha Two
Hey All,
Was just thinking about games and the wide variety of cursor styles that we see in games (from gauntlets to swords and everything in between). I wanted to know what you would like to see as the menu cursor, what potential styles you have seen in other games and enjoyed. Or have there been any problems with specific cursor styles that have made it annoying to see what you are clicking on, and where exactly you are clicking.
Was just thinking about games and the wide variety of cursor styles that we see in games (from gauntlets to swords and everything in between). I wanted to know what you would like to see as the menu cursor, what potential styles you have seen in other games and enjoyed. Or have there been any problems with specific cursor styles that have made it annoying to see what you are clicking on, and where exactly you are clicking.
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Comments
The screen can get busy enough already without an extra floating sword.
But will probably be something you can toggle/set up yourself.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
I'm fine with simplistic choices though. I imagine some will desire hover changes for actions like looting or chat windows etc.
As an example, I've been getting sucked back into gw2 because of the new expac. In the realm vs realm pvp content when its many many spell effects vs many many other spell effects, it is really easy to lose track of your cursor which quickly leads to death. In GW2 you can set a circle overlay to highlight on your screen over the cursor, can even set the size of this thing and the color of it so your eyes never lose track of what part of the screen the cursor is at.
Suffice to say: If it is immersive enough that I don't even notice it, its probably good.
With that being said: Steven said the UI is customizable. Why not give players a range of options to choose from! From classic cursors to crosshair cursors, a needle eye or a steering wheel (for people who want the full open seas experience) - I would hope this is not too complicated to make because that would be a very nice feature.
Just make it like the UI. Scaleable and a color gradient.
As for the shape i really don't care. Visibility is king.
I mostly play Fortnite and LoL now and i think its insane that none of them have this option or to change the target reticte color/size. I guess its for balance in some weird way i dont understand. But i dont like it.
I use a big pink one in Windows.
Much love
but i think the best way to show the worth of a cursor is that make it change its shape whenever you hover over something.
Like changing to a Pickaxe or something if you can Mine ore,
or to an Axe for chopping down a Tree aso.
In Warframe you can customize the UI colors, the cursor (shape and color) and even the UI sounds to your liking. I really, really, really hope Intrepid takes a look at that.
... And also when it comes to idle animations xd Warframe animation team is just on another level.