META Busters
I know the "META (Most Efficient Tactics Available) will always exist" but one of the things I like about ashes are some of the concepts around breaking the META or making it more difficult to have a given meta and just balancing the game around an optimal playstyle that has pros and cons for any given situation.
I'd like to know what are some of the concepts you are looking forward to seeing that will keep players on their toes week over week, day over day, dungeon over dungeon? Do you maybe like META's and hate when you cannot be most optimal for everything? Share that too and why you think it's better?
My Opinion:
Using different damage types (Slicing, Blunt, Piercing) is just the tip of the iceberg. I liked the early concept of religion choice for example, swaying your stats. A given season or astral alignment making that religion stronger or weaker.
I also liked the seasonal weather buffing or nerfing your abilities or armor choices. For example a mages frost damage being buffed during a storm or cold weather. Or a druid having the nature abilities buffed during a harvest moon or spring blossom. While also having a seasonal event take that same strength (Ice in Winter = Buff) also be a detriment (Ice Damage in Ice Cave = Damage cancelled/reduced vs Ice based mobs).
Games have strayed so far from resistances its crazy. I like the idea of "Hey, Lets reach out to a crafter, lets get a gear set together lets use some new spells that I back pocked for a while, and tackle this dungeon! And when the node flips all that effort is now reset and a new tactic is needed for the new meta. The chaos keeps it interesting IMO.
I gravitated to ashes initially because it felt like the Chaos of the World (Node, Regions, Seasons, Daily Weather, Moon Phase, Astral Alignment, Religion, World Events, etc,) could buff or nerf the mobs and or the players and the world itself so that your choice becomes less about optimization for any given few hours in game. What's optimal now will be sub optimal shortly (in an hour, in a day, in a week), so just play what you find fun and find ways around the issue at hand. Maybe because you are a frost mage in an ice cave you have to play stealthier or use more cc, or other methods to bring down the cave. Or you need to grind some gear before taking on this challenge. Or you cut your losses, travel elsewhere that your skills can be more useful because you don't want to deal with the hassle this node is creating for you. Or you band together to take over the node so your religion or your city gives buffs and bonuses that suit you and your play style. The players create the content and the world creates some theme park style content as well.
If the sway is wide enough people just start to play what's strong, fun, and enjoyable. Those same people optimize only in the most critical moments that are necessary and leave the elitist theory crafting and min/maxing to those who have literally waaaay to much time for it. Chasing the meta amidst that level of chaos is trivial IMO which again I think is good not saying anyone needs to agree, it's what I'd like to see..
I may decide to play a more jack of all trades style in that type of environment and those who have build that work well in specific scenarios will be stronger than me at that given time but i may also be stronger than others where the detriments are in play. its a good level of variety IMO. All i can do is make choices and deal with the benefits and consequences of those choices.