Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
That being said, I do still believe that tanks should hit like a truck, all to varying degrees. (Other than paladins who hit softer than a female tennis player).
If I am a tank/ranger combo warden class, I may or may not do more or less damage with my bow than I do with my melee weapon, probably will depend on the situation.
did you quote the wrong person? I said nothing about 1v1s
Yeah, I miss-quoted you then, late night. Shouldn't have quoted you for that post.
"Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."
"Never settle for what you think you know" - C. Krauthammer
Agreed, also repositioning abilities shouldn't be on Tanks other than charging in. Repositioning allies should be a summoner/bard thing in my opinion as those two are more geared to back line support. Long cool down of course.
As for what Tanks should have is the vast majority of CC. It makes them a serious threat in pvp that can act as engage, disengage, or peel. It would also allow them to have another job in PvE as the "Interrupter" for strong abilities by mobs or bosses.
i like the idea of each class having a unique buff. not sure if id like the tank to be based on buffs, maybe the tank/bard could give some short lived buffs to the party when he uses a skill.
also, id say that shouts fit more with the warrior archetype.
some of these things could be added for tank/any secondary that isnt a tank, but i kind of want my tank/tank to be focused on classic stuff, meat shield, some cc and forcing enemies to hit him