Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
That being said, I do still believe that tanks should hit like a truck, all to varying degrees. (Other than paladins who hit softer than a female tennis player).
If I am a tank/ranger combo warden class, I may or may not do more or less damage with my bow than I do with my melee weapon, probably will depend on the situation.
did you quote the wrong person? I said nothing about 1v1s
Yeah, I miss-quoted you then, late night. Shouldn't have quoted you for that post.
Agreed, also repositioning abilities shouldn't be on Tanks other than charging in. Repositioning allies should be a summoner/bard thing in my opinion as those two are more geared to back line support. Long cool down of course.
As for what Tanks should have is the vast majority of CC. It makes them a serious threat in pvp that can act as engage, disengage, or peel. It would also allow them to have another job in PvE as the "Interrupter" for strong abilities by mobs or bosses.
i like the idea of each class having a unique buff. not sure if id like the tank to be based on buffs, maybe the tank/bard could give some short lived buffs to the party when he uses a skill.
also, id say that shouts fit more with the warrior archetype.
some of these things could be added for tank/any secondary that isnt a tank, but i kind of want my tank/tank to be focused on classic stuff, meat shield, some cc and forcing enemies to hit him