Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
That being said, I do still believe that tanks should hit like a truck, all to varying degrees. (Other than paladins who hit softer than a female tennis player).
If I am a tank/ranger combo warden class, I may or may not do more or less damage with my bow than I do with my melee weapon, probably will depend on the situation.
did you quote the wrong person? I said nothing about 1v1s
Yeah, I miss-quoted you then, late night. Shouldn't have quoted you for that post.
"Come join us as you wont like the taste of the Grapefruits we're throwing at our enemies."
"Never settle for what you think you know" - C. Krauthammer
Agreed, also repositioning abilities shouldn't be on Tanks other than charging in. Repositioning allies should be a summoner/bard thing in my opinion as those two are more geared to back line support. Long cool down of course.
As for what Tanks should have is the vast majority of CC. It makes them a serious threat in pvp that can act as engage, disengage, or peel. It would also allow them to have another job in PvE as the "Interrupter" for strong abilities by mobs or bosses.
i like the idea of each class having a unique buff. not sure if id like the tank to be based on buffs, maybe the tank/bard could give some short lived buffs to the party when he uses a skill.
also, id say that shouts fit more with the warrior archetype.
some of these things could be added for tank/any secondary that isnt a tank, but i kind of want my tank/tank to be focused on classic stuff, meat shield, some cc and forcing enemies to hit him