Depraved wrote: » i like the idea of being able to master 3 things, so you can gather the material, process it then craft something, but this would make players too independent. also, mastering mining, herbalism and hunting seems too op xD balance > other things
Wendigo_Actual wrote: » Depraved wrote: » i like the idea of being able to master 3 things, so you can gather the material, process it then craft something, but this would make players too independent. also, mastering mining, herbalism and hunting seems too op xD balance > other things ehhh hmmm... uhhh... dont mean to be rude but feels like you ignored the ENTIRE thing i wrote. even a pure 100% only grandmastered logging gatherer would be ENTIRELY dependant on a guild my guy and a solo lumberjack wouldnt even come close to being able to do HALF of what a guild lumberjack could. beyond that the amount of guild reliance, skill, game knowledge, time put into the profession, and connections means that honestly as it stands i see it that even with being able to grandmaster 2 professions of any tree, its GOING to eventually end with WAY too much of a bottleneck coming especially from gatherers and most of all, processors that top tier gear will be almost non existant. honestly i think 4 could even be fine so a gatherer can gather ALL resources since of course mind you, they would still be limited to one gathering bag and set of gathering tools that they can have equipped at once meaning it would still be limiting but not as much so and AND gatherer could be able to bring in a guild whatever resources needed. just read my original post like it seems you havent to get a better picture of the guild politics that are liable to happen when the alpha 2 starts.
Depraved wrote: » you can equip different bags or stack the same...and u can also go back to town, put stuff in your warehouse , swap bags and gather more. thats beside the point. you could still get everything. what i mean is, you could mine some ore, then smelt it, then make heavy armor. sure, if you decide to be a grandmaster armorsmith, you wont be a grandmaster weaponsmith, so you wont be able to make weapons, but you can still make armor. this gives each player a complete artisan loop of gather > process > craft without relying on other players. thats what i meant. with the current system of 2 professions, you can either gather and process, then rely on someone else for crafting. gather and craft but rely on someone else for processing. or process and craft but rely on someone else for gathering. or just focus on one of the three. also, you always have alts (which i hate). regarding relying on the guild. sure you still have to rely on the guild for pvp and to get stuff, but thats beside the point of doing a full loop of artisanship on one character, unless they make it so that you need multiple items from multiple professions. for example, you would also need leather > processed leather to make your heavy armor, although in lesser quantities than your iron ore. but then you could just make an alt who can gather > process > craft using leathers...people would be able to cover more professions with less characters and less interaction and dependency on other players.