clixian wrote: » Hello, First off I want to say how excited I am about the Alpha 2 in 2024, I've been waiting for this game for a number of years! However the more I read and hear about "open world high level bosses" and "spawn windows", it transports me back to early days in Final Fantasy 11.. where ultimately, the larger guilds monopolise these bosses and it becomes very exclusive (really hope I'm wrong with AoC) Obviously if you're in one of these guilds it'll be great... however for the others on the periphery, the end game content can become very limited. I also have concerns about parties being able to jump into open world raids and steal bosses and loot... red flags with this one also! Like I said, really hope I'm wrong and players choose team work to achieve goals together... but in my experience in the past, it's seldom the case.
Azherae wrote: » The exclusivity is basically the point, though. The thing you need to hope for is simply that there's enough other content. The 'endgame content' of Ashes might not be focused on things like Jormy.
NiKr wrote: » Ashes is a pvx game. You gotta pvp to pve so that you can pvp better. Limited content clashes people against each other to enable the pvxness of the game. Majority of content seems to be centered around primetime windows on servers, so you just need to be a part of the resistance, if your server has a big powerful group. STAND UP TO THE MAN!
clixian wrote: » a story in itself!
clixian wrote: » NiKr wrote: » Ashes is a pvx game. You gotta pvp to pve so that you can pvp better. Limited content clashes people against each other to enable the pvxness of the game. Majority of content seems to be centered around primetime windows on servers, so you just need to be a part of the resistance, if your server has a big powerful group. STAND UP TO THE MAN! This reply fills me with hope! I guess i've never looked at an MMO that way, and AoC are bringing some new concepts, certainly in my head anyway, so yea banding together and rising up against the power brokers is almost a story in itself!
Azherae wrote: » clixian wrote: » NiKr wrote: » Ashes is a pvx game. You gotta pvp to pve so that you can pvp better. Limited content clashes people against each other to enable the pvxness of the game. Majority of content seems to be centered around primetime windows on servers, so you just need to be a part of the resistance, if your server has a big powerful group. STAND UP TO THE MAN! This reply fills me with hope! I guess i've never looked at an MMO that way, and AoC are bringing some new concepts, certainly in my head anyway, so yea banding together and rising up against the power brokers is almost a story in itself! As for the 'stealing open world bosses' part, all I can say is that from my experiences in Alpha, which are probably very changed, by now... This wouldn't be simple enough for it to happen as a 'basic steal' the way it would have been done in FFXI precisely because of the PvX nature of the game. There would be no mechanic a smaller group could use to quickly snatch the target or loot. The community 'loves' to discuss whether or not the disruption types will prevent the boss experience itself from being reasonable or fun, but the systems described don't lead to 'anyone coming up and just stealing the loot', as of now, even if they kill all the original attackers while the boss is at 2% and then finish it. Technically they're better off waiting for you to finish the kill, or even helping with it, and then just killing whoever got the drop.
Depraved wrote: » Azherae wrote: » clixian wrote: » NiKr wrote: » Ashes is a pvx game. You gotta pvp to pve so that you can pvp better. Limited content clashes people against each other to enable the pvxness of the game. Majority of content seems to be centered around primetime windows on servers, so you just need to be a part of the resistance, if your server has a big powerful group. STAND UP TO THE MAN! This reply fills me with hope! I guess i've never looked at an MMO that way, and AoC are bringing some new concepts, certainly in my head anyway, so yea banding together and rising up against the power brokers is almost a story in itself! As for the 'stealing open world bosses' part, all I can say is that from my experiences in Alpha, which are probably very changed, by now... This wouldn't be simple enough for it to happen as a 'basic steal' the way it would have been done in FFXI precisely because of the PvX nature of the game. There would be no mechanic a smaller group could use to quickly snatch the target or loot. The community 'loves' to discuss whether or not the disruption types will prevent the boss experience itself from being reasonable or fun, but the systems described don't lead to 'anyone coming up and just stealing the loot', as of now, even if they kill all the original attackers while the boss is at 2% and then finish it. Technically they're better off waiting for you to finish the kill, or even helping with it, and then just killing whoever got the drop. im pretty sure if the boss is at 2% and you kill whoever got it that low, the loot priority will reset. i mean...dead people cant loot. so all you have to do is do 2% damage and get all the loot.
Azherae wrote: » Depraved wrote: » Azherae wrote: » clixian wrote: » NiKr wrote: » Ashes is a pvx game. You gotta pvp to pve so that you can pvp better. Limited content clashes people against each other to enable the pvxness of the game. Majority of content seems to be centered around primetime windows on servers, so you just need to be a part of the resistance, if your server has a big powerful group. STAND UP TO THE MAN! This reply fills me with hope! I guess i've never looked at an MMO that way, and AoC are bringing some new concepts, certainly in my head anyway, so yea banding together and rising up against the power brokers is almost a story in itself! As for the 'stealing open world bosses' part, all I can say is that from my experiences in Alpha, which are probably very changed, by now... This wouldn't be simple enough for it to happen as a 'basic steal' the way it would have been done in FFXI precisely because of the PvX nature of the game. There would be no mechanic a smaller group could use to quickly snatch the target or loot. The community 'loves' to discuss whether or not the disruption types will prevent the boss experience itself from being reasonable or fun, but the systems described don't lead to 'anyone coming up and just stealing the loot', as of now, even if they kill all the original attackers while the boss is at 2% and then finish it. Technically they're better off waiting for you to finish the kill, or even helping with it, and then just killing whoever got the drop. im pretty sure if the boss is at 2% and you kill whoever got it that low, the loot priority will reset. i mean...dead people cant loot. so all you have to do is do 2% damage and get all the loot. I probably misunderstood something about how loot works in Ashes, then, and as usual just inserted my own biased assumptions about how it would have to work. Since it's relevant to the thread, I guess we can sorta-pivot to discussing that if anyone cares? As for me, I'm against it. I don't mind having to fight people for the boss. I don't mind losing the loot because random enemy players come up and decide 'no we don't like you, we're gonna deny your drops'. I draw the line at the point where the incentive to cooperate with the people who did most of the work in downing an encounter, instead of just stealing it (yes, even with the Corruption penalties) is absolutely zero, to the point where it makes more sense to try to kill them with the boss at 2% and then try to finish it quickly than to leave it alone. 90% of the time I expect to be attacked by even neutral players, at a Boss Encounter, if they want the drops. I just don't want them to be able to 'finish the last 2% of the job and still get all the same quality drops'.
Depraved wrote: » Azherae wrote: » Depraved wrote: » Azherae wrote: » clixian wrote: » NiKr wrote: » Ashes is a pvx game. You gotta pvp to pve so that you can pvp better. Limited content clashes people against each other to enable the pvxness of the game. Majority of content seems to be centered around primetime windows on servers, so you just need to be a part of the resistance, if your server has a big powerful group. STAND UP TO THE MAN! This reply fills me with hope! I guess i've never looked at an MMO that way, and AoC are bringing some new concepts, certainly in my head anyway, so yea banding together and rising up against the power brokers is almost a story in itself! As for the 'stealing open world bosses' part, all I can say is that from my experiences in Alpha, which are probably very changed, by now... This wouldn't be simple enough for it to happen as a 'basic steal' the way it would have been done in FFXI precisely because of the PvX nature of the game. There would be no mechanic a smaller group could use to quickly snatch the target or loot. The community 'loves' to discuss whether or not the disruption types will prevent the boss experience itself from being reasonable or fun, but the systems described don't lead to 'anyone coming up and just stealing the loot', as of now, even if they kill all the original attackers while the boss is at 2% and then finish it. Technically they're better off waiting for you to finish the kill, or even helping with it, and then just killing whoever got the drop. im pretty sure if the boss is at 2% and you kill whoever got it that low, the loot priority will reset. i mean...dead people cant loot. so all you have to do is do 2% damage and get all the loot. I probably misunderstood something about how loot works in Ashes, then, and as usual just inserted my own biased assumptions about how it would have to work. Since it's relevant to the thread, I guess we can sorta-pivot to discussing that if anyone cares? As for me, I'm against it. I don't mind having to fight people for the boss. I don't mind losing the loot because random enemy players come up and decide 'no we don't like you, we're gonna deny your drops'. I draw the line at the point where the incentive to cooperate with the people who did most of the work in downing an encounter, instead of just stealing it (yes, even with the Corruption penalties) is absolutely zero, to the point where it makes more sense to try to kill them with the boss at 2% and then try to finish it quickly than to leave it alone. 90% of the time I expect to be attacked by even neutral players, at a Boss Encounter, if they want the drops. I just don't want them to be able to 'finish the last 2% of the job and still get all the same quality drops'. so how would it work then? lets say you are killing the boss, i come with my aprty and kill yours. you go back to town. i finish the last 2% and then what happens? you automatically receive the loot back in town? will the boss loot be dropped to the floor, and now i have to defend it for a few mins until i can loot it, giving you a chance (or anyone) to come pick it up?
Azherae wrote: » Your other concept also works pretty well for me. The boss loot 'drops on the ground' or something and you can't claim it immediately. This feels even less realistic, but at least it isn't 'ok quick give it to the party member that will log their character off as soon as they get it so that no one can try to kill them for the drop'.
NiKr wrote: » You're part of a much bigger world that lives on its own w/o you directly impacting it.
Xejo wrote: » I hope this isn’t true. What a sad reality for casual players. If you’re not 24/7… you can watch the 24/7 players…