Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If you got an alt clan with several members leveled properly to be able to raid caravans successfully, how is it different from doing it on your main lol? You got tunnel vision.
Shills are getting angry today... so mean... lol
Angry? Why am I laughing then? Answer the question, Von Oben
#6 "congratulations"?
But this is situational, isnt it?
Sure, I would definitely consider just not flagging and feeding someone corruption points if there's a PKer I wanna get back at.
There are two extra considerations though.
1. What are you carrying. Do you want to lose some of it or a lot of it? This is the main incentive for you to flag up and fight back by design, you'll lose less stuff. It will be a plausible reason if youve gathered tons or youre carrying something worthful.
2. How many are they? If its you solo getting ganked by a full group, thats 8 players that can share corruption points griefing you. Thats 8 times the work to get back at them. Worth considering.
All in all, Im thinking and hoping the incentives will be enough in either direction to promote "some" Open World PvP and griefing. Im also hoping it will punish the zergs attacking smaller groups alot.
Lastly, people like to stare blindly at the corruption system, as people are very used to it being the only PvP in-game. Im certain there will be plenty of other, corruption-less, outlets for PvP to keep one busy all day.
jesus, what is this guy on about...
nope.
thanks for selectively replying out of context?
There is no reason for any player to play an MMORPG other than the above, and there is no reason for an MMORPG to exist other than the above. If this is how you want to spend your time in a game like Ashes when all of the other avenues of content are available to you, all that does is speak volumes about you as a player.
Honestly, you could play like this if you want. But if that is how you want to play, why would you complain about it? If you are complaining because that is not how you would want to play, then why are you assuming you would play that way?
An MMORPG like Ashes gives you many paths with which to waste your time. Pick one you enjoy instead of complaining that you are on a path you do not enjoy.
Honestly, this is 100% a you issue - it isn't an issue with the game at all.
What is BHs?
Bounty Hunter.
oh ok if pvp penalty dont apply to BH could be fine i guess.
Yes we miss some info, and if i do this topic is to identify the missing part and mb some ppl will ask them to @StevenSharif
The (1) is a good question, what we will lost if we are kill white or purple or red. And if it is worth to loose some item to keep the spot.
I look at the bribery system because even if you have other things to do than pvp, it's a big part of the game.
You're going to farmer a few hours in spots/donjons, you'll see other players right next to you, you'll interact with them. The corruption system will tell you how you can do it.
I don't like organized pvp in arenas or the like. I prefer when pvp is fully blended with pve.
When when you farm your spot/dungeon you can respond without fear of being punished too heavily for simply defending "your" space.
Or when you're looking for a spot, you can engage without fear of the defenders using a poorly calibrated game feature to push you away.
This link may help you: https://ashesofcreation.wiki/Death_penalties