daveywavey wrote: » As long as if it's named offensively, the GM's have the right to destroy the item from your inventory.
Horograus wrote: » Ok guys, First thing first, I just woke up, this night I was dreaming I'm in MMO (no name mmo, just random) grinding life skill for smiting, in which I am already a grandmaster, and by lucky chance crafting a UNIQUE item with 0.01% chance. It was powerful demonic weapon, stats were generated randomly within specified thresholds, and, wait for it, I got opportunity to NAME IT! I want your thoughts guys on possibility to have this in AOC. Maybe we need a one tier higher life skill from Grandmaster, but it would be 1 per character with only difference from Grandmaster is this ability to craft Unique item they get to name it. (You could enforce soft RP for naming an item with manual GM approval system or something like that). EDIT: This would make every server unique in a sense of min-maxing, since best in slot items are all unique per server. A lot of re-playability. EDIT 2: Also this success of a grand-grandmaster would grant them ability to make recipes of this weapon/tool which then they can sell it to others. But naming and stats are of the original.
Depraved wrote: » Horograus wrote: » Ok guys, First thing first, I just woke up, this night I was dreaming I'm in MMO (no name mmo, just random) grinding life skill for smiting, in which I am already a grandmaster, and by lucky chance crafting a UNIQUE item with 0.01% ... just say you wanna be able to name your items.
Horograus wrote: » Ok guys, First thing first, I just woke up, this night I was dreaming I'm in MMO (no name mmo, just random) grinding life skill for smiting, in which I am already a grandmaster, and by lucky chance crafting a UNIQUE item with 0.01% ...
Horograus wrote: » Ok guys, First thing first, I just woke up, this night I was dreaming I'm in MMO (no name mmo, just random) grinding life skill for smiting, in which I am already a grandmaster, and by lucky chance crafting a UNIQUE item with 0.01% chance. It was powerful demonic weapon, stats were generated randomly within specified thresholds, and, wait for it, I got opportunity to NAME IT!
Tyranthraxus wrote: » It only occurred to me now: If the items aren't the same every time they're crafted, then naming them WOULD make a lot of sense. We'll probably have filters with which to search for stats/qualities on items, but a lot of games seem to have a lot of bugs, around this feature. If AoC faces the same issue, then it would be handy to see something like this, when searching the market: Guilded Long Sword +4 Dmg / +3 Block / Level 25 by Smitty Guilded Long Sword +10 Damage / Lvl 30 Guilded Long Sword by Valhalla Craftworks SERVER-CAPPED Guilded Long Sword +12 Dmg / +5 Block / Level 35 Stabby Stick by Reesgaard / +9Dmg Guilded Long Sword Obviously, some people just *won't* name items, even given the opportunity - but there are certainly instances where it comes in handy. Some object names are more-helpful than others.