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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Weapons animation feedback
mateusSCHEPER
Member
I asked on Twitch but people started trashing me, so @AshesOfCreation asked me to post here.
I've seen experts talking about how weapons and armors are misused on videogames, and by watching Ashes of Creation on Twitch, I noticed the same.
When I asked about if experts are consulted when developing the animations, @AshesOfCreation answered that devs usually do a lot of research, which I personally believe that it's actually done based on other games, not on actual weapons/armors.
One example is the pose that the archer does, which doesn't reflect how bows are supposed to be shot.
People said it's a fantasy game and not a simulator, but the point is that by ignoring key elements from real life, the game weakens the immersion and gets closer to generic games out there, which in turn makes the game lose its identity.
Please, don't take me as a troll or anything. My goal here is to deliver a constructive feedback. I hope that my words reach the developers.
Thank you!
I've seen experts talking about how weapons and armors are misused on videogames, and by watching Ashes of Creation on Twitch, I noticed the same.
When I asked about if experts are consulted when developing the animations, @AshesOfCreation answered that devs usually do a lot of research, which I personally believe that it's actually done based on other games, not on actual weapons/armors.
One example is the pose that the archer does, which doesn't reflect how bows are supposed to be shot.
People said it's a fantasy game and not a simulator, but the point is that by ignoring key elements from real life, the game weakens the immersion and gets closer to generic games out there, which in turn makes the game lose its identity.
Please, don't take me as a troll or anything. My goal here is to deliver a constructive feedback. I hope that my words reach the developers.
Thank you!
1
Comments
you dont need to be realistic, you just need to be believable.
look at movies for example, they all throw punches that arent really powerful or proper punches, yet they destroy their opponents...or tarantino movies where someone is sent off flying after being shot with a pistol.
I don't fully agree.
You have to be believable, but you can go further and make your game unique. We already have a lot of believable games.
they should modify how people jump and roll too, since they arent realistic, you know...
I'm just curious if the experts you are citing shared any examples of a video game that represented a better animation approach, not a stand-alone game, but a large MMO style game with a lot of players requiring animations.