Greetings!
I'm currently a bit cold regarding what I've seen today in the Ranger #2 devstream. The Ranger, in my opinion, has always been the class that looked the best of all those they have shown. Last year devstream was the peak of quality I expected in the entire game, and a year ago when I saw the first Ranger devstream, I was amazed by everything: The model, the animations, the skill effects, that area skill where he jumped doing an acrobatic move... Everything perfect.
This week when I saw they were announcing a Ranger devstream, I thought it wasn't the highest priority, but I watched it anyway because I was expecting to see new skills. However, when I saw it today, I felt a bit cold. I noticed that many animations and skill effects look simpler than before.
Casting skill.
DevStream from 1 year ago. Minute 14:38:
https://youtu.be/0257a-goFwE?si=tAzoAOX6HejZAaUh
Today's DevStream. Minute 4:55:
https://www.youtube.com/watch?v=Sp4H9XdKHao
If you notice, today's stream effects are simpler in terms of particles.
Another skill example. The skill where he jumps with the acrobatics (area)
DevStream from 1 year ago. Minute 15:41:
https://youtu.be/0257a-goFwE?si=tAzoAOX6HejZAaUh
Today's DevStream. Minute 18:37:
https://www.youtube.com/watch?v=Sp4H9XdKHao
It looks simpler. In fact, I think the developer says they have changed the effect of that skill because it looked laggy. And that's where I want to go: Is it possible that all this is because they were seeing that there was going to be a lot of lag or FPS drops when tens or hundreds of players gathered? In fact, I remember that in the last dev streams (caravans) there were many desync problems, and now the gameplay seems to be more fluid.
Lastly, I would like to add that I also see that the snow environment needs to be worked on compared to Riverlands. The quality standard is below. And also today's character modeling... Even the sound of shooting the arrow before, I liked more...
Anyway, what are your thoughts?