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Adding weight to a character

"Weight is not only a physical property, but also a psychological and emotional one. It can affect how we perceive the personality, mood, and intention of a character or an object."

Leaving footprints behind on certain terrain, hearing armor clanking when walking/running/emoting depending on what armor you're currently wearing is a great way to suggest the weight of a character. I would also like to hear my character's footsteps sound differently depending on what surface I'm traversing (dirt, water, wood, stone)

In the last ranger showcase we've seen, the movement of the character has been improved, but the machine gun shortbow animation is not looking great. Adding weight to the draw movement by using sfx and the presence of a quivver where the arrows will be drawn from can definitely benefit the overall aspect of the ranger class. What are your toughts?

Comments

  • DepravedDepraved Member, Alpha Two
    well if they addedd the illusion of weight to a skill that is supposed to be shot quickly, that would feel odd...also pulling arrows from a quiver on a "machine gun" would probably mean they would have to make that animation super fast making it quite comical.

    imagine if a feather felt very heavy...i mean there could be a justification for that in a theater play or a movie, for sure, but i think they want the ranger to feel nimble and light, as opposed to a tank or a warrior.

    the footstep sounds sound cool but im thinking they could be annoying in large scale battles...hearing that tac tac tac tac tac 10 times a second xD
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    My suggestion Krispy Kremes
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    the short bow follows what archeage did, a fast-paced ranged weapon, which is great! for those that don't like it theres the long bow for a more traditional bow experience
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  • VyrilVyril Member, Alpha Two
    edited December 2023
    Shaylaru wrote: »
    In the last ranger showcase we've seen, the movement of the character has been improved, but the machine gun shortbow animation is not looking great.

    I REALLY enjoyed the the rapid fire. To me it looked the most fun., coupled with Scatter Shot it's looking great so far.
  • VoxtriumVoxtrium Member, Alpha Two
    Only thing I would change is make it so if the fire rate exceeds the animation for drawing the bow then like during the rapid fire ability, instead have the character use essence for the ability instead of having the ability remain physical. Making it magical means I can just press the I believe button, keeping it physical means I want to rationalize how its possible and when the animation is slower than the arrow fire rate that is remarkably difficult
  • Looking at the character models, I think that the addition of a quiver would be a royal pain in the ass for the devs and would result in lots of clipping. If they could make it work then kudos but I'm not that bothered and think the time and effort may be best spent elsewhere.
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