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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Will Ashes of Creation have a 'nullsec' similar to EVE Online?
EVE Online is one of my favourite MMOs of all time, and I've barely played it. It has such a strong appeal to me, but I simply cannot dedicate the time it requires of me towards it; it has an astoundingly slow progression system, with a complex interface, and overall the design is.. boring. But what it does have, however, <em>is one of the most freeform sandbox experiments of all time</em>. The stories that come out of that game, the drama, the intrigue, the politics, are Top Tier. I spend so much time pouring over the /r/eve subreddit and I've even bought a book based on EVE stories.
The entire reason EVE has survived is almost strictly because of just how free and open it is, specifically in the 'nullsec' areas - where there is no protection from NPCs, and anything goes.. to wit that the only law there is player created. Nullsec areas are generally considered the locations that give a player/corporation the most to gain with the right amount of infrastructure, either in the form of valuable resources, lucrative missions/anomalies, or straight up rapidity of transportation (you can save so much time if you secure safe transportation routes through nullsec).
Which is why the idea of a fantasy sandbox MMO, using similar facets, appeals to me like nothing else. I <strong>love</strong> the idea of being able to decide what kind of character you want to play as, and then being able to 'roleplay' that character within a given setting. What if I want to be a bandit exploiting the vulnerabilities of a stronghold's economy by picking away at caravans? Under ideal circumstances, I could do that - I could choose to be a bandit, and the only consequences I would suffer from that choice would be inherent in <em>choosing to become a bandit</em>. And if it was wrapped with a user-friendly interface, fun and exciting gameplay, and a cool aesthetic? Hot diggity dog, that'd be awesome!
<em><strong>So while it's interesting to see Ashes of Creation adopt EVE Online's security status feature in the form of their "Corruption" mechanic, I have to ask: Will they be adopting EVE's "nullsec" features as well? Do you think they should or should not?</strong></em>
My personal belief is that without it, it severely limits the freedom of players to generate the intrigue so many of us are hoping to get out of Ashes.
The entire reason EVE has survived is almost strictly because of just how free and open it is, specifically in the 'nullsec' areas - where there is no protection from NPCs, and anything goes.. to wit that the only law there is player created. Nullsec areas are generally considered the locations that give a player/corporation the most to gain with the right amount of infrastructure, either in the form of valuable resources, lucrative missions/anomalies, or straight up rapidity of transportation (you can save so much time if you secure safe transportation routes through nullsec).
Which is why the idea of a fantasy sandbox MMO, using similar facets, appeals to me like nothing else. I <strong>love</strong> the idea of being able to decide what kind of character you want to play as, and then being able to 'roleplay' that character within a given setting. What if I want to be a bandit exploiting the vulnerabilities of a stronghold's economy by picking away at caravans? Under ideal circumstances, I could do that - I could choose to be a bandit, and the only consequences I would suffer from that choice would be inherent in <em>choosing to become a bandit</em>. And if it was wrapped with a user-friendly interface, fun and exciting gameplay, and a cool aesthetic? Hot diggity dog, that'd be awesome!
<em><strong>So while it's interesting to see Ashes of Creation adopt EVE Online's security status feature in the form of their "Corruption" mechanic, I have to ask: Will they be adopting EVE's "nullsec" features as well? Do you think they should or should not?</strong></em>
My personal belief is that without it, it severely limits the freedom of players to generate the intrigue so many of us are hoping to get out of Ashes.
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The pvp-dynamics of this kind of routing is also discussed in both the discord and in the Q/A, generally I think your personal belif of player freedom to generate the intrigue is very much in line with what the devs have been talking about.