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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Ranger Abilities, Hunts, Marks, and Imbue Ammo.
SkylarckTheBotanist
Member, Alpha Two
Hi All,
Sorry for the delay on this one, normally I do this the day of the dev update but something came up.
But to save everyone from going frame by frame to see what was written down I did it for you:
Abilities:
o Snipe: 15 Mana, 35m Range, 3s Cooldown.
Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.
o Barrage: 10 Mana, 30m Range, 2s Cooldown.
Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.
o Headshot: 10 Mana, 30m Range 1s Cooldown.
Deals 175% physical damage to target enemy.
o Scatter Shot: 15 Mana, 20m Range, 1s Cooldown.
Fires a spread of projectiles, dealing physical damage to every enemy target within a 20m cone in front of the caster.
o Air Strike: 45 Mana, 2s Cooldown.
Leap a great distance forward and into the air while firing three projectiles in a line along the path., each dealing area damage and rooting targets hit for 3 seconds.
o Thundering Shot: 20 Mana, 30m Range, 2s Cooldown.
Fires a lightning infused projectile at your target, dealing 200% of your physical power as lightning damage.
o Lightning Reload: 10Mana, 6 seconds.
Grants a charge of Lightning Reload, allowing you to fire on ability Shot for free, ignoring its cooldown and other costs.
Affected Abilities:
Snipe
Barrage
Headshot
Scatter Shot
Raining Death
Thundering Shot
o Bear Trap: 15 Mana, 30m Range, 5s Cooldown
Spawn a trap at the target location, which arms after 1 second. When an enemy triggers the trap, they take damage and become rooted for 2 seconds.
o Disengage: 15 Mana, 2s Cooldown.
Delivers a quick kick while backflipping in the opposite direction. Enemies hit are snared for 4 seconds, and successfully hitting any enemy resets the cooldown on this ability (this can only happen once per cooldown)
o Call of the Wild: 5 Mana, 3s Cooldown.
Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.
o Raining Death: 10 Mana, 30m Range, 5s Cooldown.
Fires a rain of arrows in a 30m cone in front of you. Dealing heavy damage twice to every target within range.
Hunts (buff on self):
o Hunt of the Tiger:
Imbued with the spirit of the Tiger. Physical critical damage is increased.
o Hunt of the Bear:
Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.
o Hunt of the Raven:
Call forth the spirit of the raven, imbuing yourself with increased physical penetration.
Marks (de-buff on enemy):
o Mark of the Tiger: 10 Mana, 35m Range, 3s Cooldown
Marks the target, increase critical chance versus the target by 50%.
o Mark of the Bear: 10 Mana, 35m Range, 3s Cooldown
Marks the target, reduce their mitigation by 25%.
o Mark of the Raven: 10 Mana, 35m Range, 3s Cooldown
Marks the target, trigger bonus damage every time the target is hit. The lower on health the target is, the higher the damage.
Imbue Ammunition
o Weighted: 5 Mana, 3s Cooldown.
Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%.
Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds.
10 charges.
o Barbed: 5 Mana, 3s Cooldown.
Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time.
Each application applies 3 seconds of duration to the target up to a maximum of 30 seconds.
10 charges.
o Concussive: 5 Mana, 3s Cooldown
Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack.
10 charges.
Sorry for the delay on this one, normally I do this the day of the dev update but something came up.
But to save everyone from going frame by frame to see what was written down I did it for you:
Abilities:
o Snipe: 15 Mana, 35m Range, 3s Cooldown.
Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.
o Barrage: 10 Mana, 30m Range, 2s Cooldown.
Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.
o Headshot: 10 Mana, 30m Range 1s Cooldown.
Deals 175% physical damage to target enemy.
o Scatter Shot: 15 Mana, 20m Range, 1s Cooldown.
Fires a spread of projectiles, dealing physical damage to every enemy target within a 20m cone in front of the caster.
o Air Strike: 45 Mana, 2s Cooldown.
Leap a great distance forward and into the air while firing three projectiles in a line along the path., each dealing area damage and rooting targets hit for 3 seconds.
o Thundering Shot: 20 Mana, 30m Range, 2s Cooldown.
Fires a lightning infused projectile at your target, dealing 200% of your physical power as lightning damage.
o Lightning Reload: 10Mana, 6 seconds.
Grants a charge of Lightning Reload, allowing you to fire on ability Shot for free, ignoring its cooldown and other costs.
Affected Abilities:
Snipe
Barrage
Headshot
Scatter Shot
Raining Death
Thundering Shot
o Bear Trap: 15 Mana, 30m Range, 5s Cooldown
Spawn a trap at the target location, which arms after 1 second. When an enemy triggers the trap, they take damage and become rooted for 2 seconds.
o Disengage: 15 Mana, 2s Cooldown.
Delivers a quick kick while backflipping in the opposite direction. Enemies hit are snared for 4 seconds, and successfully hitting any enemy resets the cooldown on this ability (this can only happen once per cooldown)
o Call of the Wild: 5 Mana, 3s Cooldown.
Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.
o Raining Death: 10 Mana, 30m Range, 5s Cooldown.
Fires a rain of arrows in a 30m cone in front of you. Dealing heavy damage twice to every target within range.
Hunts (buff on self):
o Hunt of the Tiger:
Imbued with the spirit of the Tiger. Physical critical damage is increased.
o Hunt of the Bear:
Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.
o Hunt of the Raven:
Call forth the spirit of the raven, imbuing yourself with increased physical penetration.
Marks (de-buff on enemy):
o Mark of the Tiger: 10 Mana, 35m Range, 3s Cooldown
Marks the target, increase critical chance versus the target by 50%.
o Mark of the Bear: 10 Mana, 35m Range, 3s Cooldown
Marks the target, reduce their mitigation by 25%.
o Mark of the Raven: 10 Mana, 35m Range, 3s Cooldown
Marks the target, trigger bonus damage every time the target is hit. The lower on health the target is, the higher the damage.
Imbue Ammunition
o Weighted: 5 Mana, 3s Cooldown.
Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%.
Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds.
10 charges.
o Barbed: 5 Mana, 3s Cooldown.
Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time.
Each application applies 3 seconds of duration to the target up to a maximum of 30 seconds.
10 charges.
o Concussive: 5 Mana, 3s Cooldown
Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack.
10 charges.
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Comments
i think long bows should get range increase in weapon tree