Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Will we be able to have an option for a council mode in guilds?
Drungle
Member, Alpha One, Alpha Two, Early Alpha Two
Hello. My friends and I are curious about the possibility of introducing a council mode as an alternative to the traditional guild master system. The idea is to have the flexibility to switch between the two systems. Ideally players would be able to choose which option they want when creating the guild, and then have the freedom to switch. (With the transition back to guild master requiring a council vote if you are in council mode). Our aim is to distribute the responsibilities of creating, owning, and managing the higher levels of the guild among council members equally, rather than placing it on a single individual. As of now, we haven't encountered a genuine council mode in guilds; typically, there's a guild master with upper officers possessing limited power. We are interested in granting full administrative rights to all council members, alongside implementing voting systems in the game for various decisions.
0
Comments
A guild is made by a group of friends. Who is the leader matters little between them.
The rest of the guild members assume responsibilities based on how much appetite for gaming they have.
It's easy to settup.
Welp, it's a good thing you actually have no say in this as you're not on the dev team. What long nosed statement.. "focus on the videogame related development" - honestly, what else would they be working on? Obviously, they have to get the core systems in place. You really think they are just going to drop everything and move to a council system on the drop of a hat? lolol. Be gone, the adults are at work here.
Could just create a guild rank called " The Council"
Steven loves guilds, so you can be sure that the guild system will be amazing.
https://ashesofcreation.wiki/Guild_leadership_tools
Although George’s delivery can be brusque sometimes, he does have a point.
Adding a new “council mode” on top of all that’s currently planned by the devs constitutes scope creep.
It’s an excellent idea for after the game releases, however … as part of a DLC or simply a new a la carte feature.
Even looking at this. Intrepid can just implement a "Character Sheet" style page for the guild. (Since they commented before about sheets for characters, why not guilds)
Functionally it would be no different than just assigning ranks to players as the guild master. Except on the Guild sheet there can be the diagram showing rank relations.
Even then, usually I see this thing handle outside of game in discords
Maybe this can be a after launch project they work on in 2027
Given that AoC is going outside of the box on so many elements, this seems like it would fit as most games have a very typical/standard guild setup situation. This could definitely be a way to branch out, even if it is added after release. Don't forget, the whole point of these forums is to elicit feedback and try to introduce new ideas.
And keep in mind, they do already have a voting system from the mayor systems that could be iterated on and incorporated into an "official" council mode. So, this wouldn't be recreating the wheel or anything.
It will depend on how flexible the permissions are, but I still don't think just having a random rank called "Council" will do it. The goal is to have equal power to a GM but for say, 5 people. A guild is made up of friends... typically. But that doesn't mean life doesn't happen. Beef pops up between people. You have a disagreement between the GM and a council guy, the council guy gets the boot and now there's all this drama etc.
If you have someone who wants to inflict some harm to the guild because some beef pops up between 2 council members, the voting mechanism helps protect the guild from that 1 council member going rogue and totally screwing everyone over (given that in this scenario they have full permissions just like a GM). You're trying to get the best of both worlds, full power split amongst several people, and protection for the guild at the same time.
I'm confused. What exactly is being risked with this added feature idea? This isn't something that is being forced on people, you would opt into it. Even after creating the guild, if someone was interested, they could switch to a council. If they want to switch back to GM mode then the council would just vote back to GM. So, what and where is the risk? And even if there were some kinds of risk, we have heard several times from Steven that this game is all about risk. Pushing the envelope for the MMO genre etc.
uhh yeah, I don't even know what this means. You could have countless permission systems existing.. but if they don't do what we are wanting it to do.... then....you ask if it could be implemented as a feature... right? Pretty much like any other existing application in the world today. You leave a review, comment on a github repo for a new feature.. email the developers. You know, standard stuff. If the permissions exist where we can have full GM power for multiple people, then I am all ears and would love to read about it. Point me to it.
i was replying to people saying its scope creep etc, like intrepid would have to develop a completely new system for this, which isnt the case.
Ohhhh okay, gotcha. My bad!
A wizard is never late, he arrives precisely when he means to.