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Magic Specialization

Preface (don't need to read tbh): I've been watching this game for several years, yet only recently made an official account and bought a pack. It's definitely had moments where it wavered between extreme hope and extreme despair when watching as AOC has evolved. Despite what I would call a fairly considerable knowledge of the game, I have been wondering something for a decent amount of time.

Is it known whether there be magic specialization in Ashes?

What I mean by this is it viable for a mage to specifically focus on a singular element, such as just earth, or is it required to use multiple elements due to the combo system. I really think that the development team should consider more specialization, as it would likely bring greater class identity to mage as well as make the class more distinctly Ashes of Creation, not just 'Generic Wizard #3'.

Furthermore, wielding an element can be seen similar to a weapon, with it having its own replacement skill tree and abilities unlocked as experience with it grows.

Obviously not a game developer or anything like that and I'm not stating that this is what must happen, I just thought it's an interesting idea. I would love to hear anybody else's thoughts on this are.

Comments

  • tautautautau Member, Alpha One, Alpha Two, Early Alpha Two
    I am speculating here. Maybe it would work like this....different religions produce different enchants and maybe enchants types will be linked to elemental types. So, if you advance in one specific religion, you can use that type of enchant on your weapon and other gear. Also, it might be that crafters can specialize in one element or another somehow, or at least create items with an elemental power through ingredient choice and other crafting tactics. Possibly one race or another will be best at the use of each element. I expect that our choice of spells and paths might emphasize one or another element. Very Possibly elements will have other paths towards enhancement.

    So, in my uninformed speculation, rather than the simple choice of 'I am now a Frost Wizard' like many games, you would have a more complex path through a series of many choices and gameplay paths that would end up with you being a unique Frost Wizard.
  • Taleof2CitiesTaleof2Cities Member, Alpha Two
    edited January 4
    Short Answer? Yes.

    Long Answer? It’s complicated.

    The mage skills definitely have specific elements to them … but we don’t know the full extent of the Archetype’s skill tree and interaction with specific weapons, passives, religion, and so on.

    So, we’re going to have to wait for Alpha 2 to get in and test the Mage Archetype with whatever “full menu” of skills, weapons, and passives that Intrepid has available.

    Here’s the Mage showcase which you can review in your downtime, Zairoph.

    https://m.youtube.com/watch?v=OP-YMN2VXlw
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    edited January 8
    Zairoph wrote: »
    Preface (don't need to read tbh): I've been watching this game for several years, yet only recently made an official account and bought a pack. It's definitely had moments where it wavered between extreme hope and extreme despair when watching as AOC has evolved. Despite what I would call a fairly considerable knowledge of the game, I have been wondering something for a decent amount of time.

    Is it known whether there be magic specialization in Ashes?

    What I mean by this is it viable for a mage to specifically focus on a singular element, such as just earth, or is it required to use multiple elements due to the combo system. I really think that the development team should consider more specialization, as it would likely bring greater class identity to mage as well as make the class more distinctly Ashes of Creation, not just 'Generic Wizard #3'.

    Furthermore, wielding an element can be seen similar to a weapon, with it having its own replacement skill tree and abilities unlocked as experience with it grows.

    Obviously not a game developer or anything like that and I'm not stating that this is what must happen, I just thought it's an interesting idea. I would love to hear anybody else's thoughts on this are.

    As someone who has always played a mage in MMO's, this was my sentiment watching the Mage Preview. I was slightly disappointed seeing the mage being this I-can-do-it-all type of mage. I would've loved if the mage had expanded skill trees where I could for example specialize in frost ONLY magic vs all of the elements.

    But I will see how I feel about it once A2 comes and with the different subclasses, I may be able to make my mage not feel so generic.

    But we will see! :)
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  • https://ashesofcreation.wiki/Schools_of_magic

    Currently, some can be specialised by the player through augments and some are situational throughout the world.
  • chibibreechibibree Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    tautau wrote: »
    I am speculating here. Maybe it would work like this....different religions produce different enchants and maybe enchants types will be linked to elemental types. So, if you advance in one specific religion, you can use that type of enchant on your weapon and other gear. Also, it might be that crafters can specialize in one element or another somehow, or at least create items with an elemental power through ingredient choice and other crafting tactics. Possibly one race or another will be best at the use of each element. I expect that our choice of spells and paths might emphasize one or another element. Very Possibly elements will have other paths towards enhancement.

    So, in my uninformed speculation, rather than the simple choice of 'I am now a Frost Wizard' like many games, you would have a more complex path through a series of many choices and gameplay paths that would end up with you being a unique Frost Wizard.

    That would be really cool!
  • SnowElfSnowElf Member, Alpha Two
    Fortunately, @tautau, this month in January, we will be having another stream which will be showing Mages again. Steven mentioned on the last live stream during the Ranger alpha2 showcase that Mages will be in the limelight this time around, so I'd definitely keep an eye peeled. I would also keep a lookout out for the developer thread that will be asking the community to share their burning questions a week or so before the stream goes live this month, to ask your caster-related questions. =]

    Personally, I would love to be able to specialize in certain elements, and I would naturally go heavy on the ice spells, for obvious reasons lol.
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