OceanSunwind wrote: » My opinion: Combat Pacing What makes a fantasy game fun is that I am fantasizing being in a realistic world with unrealistic flora and fauna. That being said, I wouldn't mind, if anything would prefer that I can't swing a giant 2h sword around at unrealistic speeds. I would like to be a ranger that can't shoot at machine gun speeds. There are examples in real life of master short bow archers firing off 5 or more arrows very fast on YouTube and it's super cool to know that that is a reality, but to fire off 10+ arrows in rapid succession is a little corny to me. Animations I am still hoping that animations and graphics used for spells and abilities line up with the weapon that is being wielded. As a warrior I would hope that all of my animations reflect the weapon I am using. It wouldn't be immersive to fantasize about carrying a nice 2 handed sword over my shoulder to then swinging my sword and there be a giant glowing hammer of light that CC's my opponent. I am hoping very much that this change is made. If you read this, thanks. If you engage with this, thank you.
OceanSunwind wrote: » I think there seems to be a disconnection between immersion and fun. because immersion literally is fun in a fantasy world. the more immersed you are in the game and forget about our reality the better. the more realistic everything is in the high fantasy world the more we forget that, that isn't real.
Mag7spy wrote: » OceanSunwind wrote: » I think there seems to be a disconnection between immersion and fun. because immersion literally is fun in a fantasy world. the more immersed you are in the game and forget about our reality the better. the more realistic everything is in the high fantasy world the more we forget that, that isn't real. That is not true lol, else mortal online would be fun. The more realistic you make things the less people enjoy them because you end up adding more unfun mundane elements you relate to IRL and do not enjoy.
OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » I think there seems to be a disconnection between immersion and fun. because immersion literally is fun in a fantasy world. the more immersed you are in the game and forget about our reality the better. the more realistic everything is in the high fantasy world the more we forget that, that isn't real. That is not true lol, else mortal online would be fun. The more realistic you make things the less people enjoy them because you end up adding more unfun mundane elements you relate to IRL and do not enjoy. bad example. mk lore vs mmorpg lore is totally different. We are just civilians who become adventurers, we are not gods.
OceanSunwind wrote: » I think there seems to be a disconnection between immersion and fun. because immersion literally is fun in a fantasy world. the more immersed you are in the game and forget about reality the better. the more realistic everything is in the high fantasy world the more we forget that, that isn't real.
Dygz wrote: » It's not just unrealistic flora and fauna - Ashes is a High Magic setting. You should expect lots of stuff that exceed the limitations of real world Physics. Active Skills, like Hammer Strike, reflect the Archetype/Class; not the Weapon. Weapon Skills will reflect the equipped Weapon.
TheDarkSorcerer wrote: » "2 handed sword over my shoulder to then swinging my sword and there be a giant glowing hammer of light" I called this out in my feedback to them after Warrior Showcase. One of the warrior skills shows a hammer visuals while wielding a sword. Should be updated and reflected to whatever weapon you wield.