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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Spell/Skill Visuals Idea [Feedback/Discussion]
I had a thought regarding visuals that I thought I would float for consideration and feedback.
Idea: Spell and skill visual elements (particles, glow intensity, etc.) scaled with level? So, you have a visual form of progression alongside the level itself. It would lean into the organic/immersive nature of the systems (weather, node, etc.) in the game. It also makes sense that your abilities would be more visually impactful as you grow in power too.
What do you think? Spark any other ideas? I'd love to hear them.
Idea: Spell and skill visual elements (particles, glow intensity, etc.) scaled with level? So, you have a visual form of progression alongside the level itself. It would lean into the organic/immersive nature of the systems (weather, node, etc.) in the game. It also makes sense that your abilities would be more visually impactful as you grow in power too.
What do you think? Spark any other ideas? I'd love to hear them.

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Comments
Example for Mage:
Blizzard skill could increase radius of blizzard.
Black Hole skill could have greater reduction in movement speed if you upgrade it with effect slightly different looking.
Thundershock skill when upgrading could shoot forward a beam that hits several targets nearby etc.
Sorry to necro thread just been busy. I'm not really suggesting creating new visuals. Rather, have a finished visual for the spell and then have it set for particle effects to be lessened based distance from max level. To @TheDarkSorcerer's point, it could be something reflective of talent point investment as well.
This would give us something to serve a visual way to observe our own power growth and create more immersion that is inline with the already existing features.
This would give us an intuitive and logical way to engage with the game. Think of a new players and our latest pvp feature of not seeing health details. These new players see people in the world using their abilities and have no idea how to be informed about power level of others. But the flashier stuff intuitively looks more impressive and is easy for them to understand "Oh okay that person is tough."
Whether Intrepid has the bandwidth falls under their purview. I am not here to think of what we can't do. I'm here to discuss ideas for them to consider and see if others would find value in it or not.
Yeah precisely. I like spells being a bit flashy but I prefer them to scale a bit ha ha.
That skill and its effects should be remade and ASAP. It's actually painful how it instantly destroys visual clarity every single that it's cast.
I must agree on this. If they want this effect, increase cooldown or make it an ultimate with higher damage.
But visually it just takes up too much space. I would've rather it be like eso Wall of Elements (Fire/Lightning/Frost) at 0:35 seconds in.
Some more recent games that had open alphas and early access had great examples of more subtlety in vfx.
I feel this would be a positive experience, especially considering just how rare certain weather can be outside of (or even within) certain seasons.
eruptions
meteor
For ranger maybe something like Seeking Arrow i love the Faerie Fire vfx and Swoop(soulbeast) a huge leap forward with the sound of an eagle, could of have a phantasmal shape of an eagle or maybe a gryphon over the character while leaping
Fighter Elk charge which does an elk sound and could have a phantasmal shape of an elk over the character while charging (could also be a bull instead or even a Minotaur); i also know there is a skill that is similar to rage it could also make the toon increase in size
Summoner Flurry of Moths or actually 'fury of moths' 😁 the vfx is also so pretty similar to faerie fire but instead of butterflies its moths (that follow you instead)
some examples from some games (screenshots so no full showcase of the animation)
Purifying Essence a spiral cascade of leaves falling down and a whirl of flowers near the ground
Riptide a majestic ballerina spin along with a water spiral splash