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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Visual Indication of Armour/Weapon's wear and tear?
Grimshaw
Member, Alpha Two
Can we expect to see wear and tear on armour and weapons?
Personally, I think it would be nice to glance at my character model and see my shield with some scoring on it, dents on the edges, etc as its durability drops. Or even my cape starting to fray (minor durability loss), or with heavy fraying and large tears through it (heavy durability loss) or finally torn off at the shoulders when its durability is zero.
I appreciate its a LOT of work for something that is visual, but it would be cool to just look at your character model to go "dang, I better repair this stuff".
Personally, I think it would be nice to glance at my character model and see my shield with some scoring on it, dents on the edges, etc as its durability drops. Or even my cape starting to fray (minor durability loss), or with heavy fraying and large tears through it (heavy durability loss) or finally torn off at the shoulders when its durability is zero.
I appreciate its a LOT of work for something that is visual, but it would be cool to just look at your character model to go "dang, I better repair this stuff".
1
Comments
75-100% 50-74% 25-49% 0-24%
or
67-100% 33-66% 0-32%
Considering how many cosmetics they want to put in the game, that's a lot of work for the dev's currently but could be an interesting post launch goal.
Was it the Star Citizen crew that built it @patrick68794, or was it the Squadron 42 crew? I only ask as the SC crew has been at ghost staff level, with all other hands focusing on S 42. Well, that was my understanding anyway.
I do love how RSI are pushing the boundaries (i.e. once your in the game, there are no loading screens).
The ships and ground vehicles do have a damage shader for their exteriors, lasers will melt it away and impact holes from ballistics will be permanent and require either repair at a space station/landing area or you can use a tool in-game with the right material to repair it. Something like that might be pretty neat to see implemented in AoC for boats/ships after launch.
Also, most of their tech teams are working on SC trying to get their server tech working and out and their content teams are mostly working on SQ42, finishing up small changes to the levels and story (they said SQ42 is feature complete and in the balancing/polishing phase now).
And they can make changes to the algorithms used to generate the shaders or to the properties on the items to change the rate that the "damage/wear" spreads or increases in severity and they wouldn't have to do any work at all when adding new items aside from exposing items they want to display wear and tear to the shader generation system
Exciting times.
I'm not too familiar with SC's system currently. I'll take a look at it later for sure. It would probably have to be unique for certain weapon/armour classes as items in each of those categories are sometimes multiple types of materials and some costumes are seen are a whole item instead of several.
Definitely interesting though. I would personally like to see things break, chip, tear, scratch, dent etc.
SC's solution can handle different material types on the same asset, it's a fully procedural system based on the material properties for a specific piece/layer of an asset (not the asset as a whole) so no unique work is necessary for assets with multiple material types. Damage itself isn't in yet but accumulation of snow/dirt/sand is and it visually impacts different materials uniquely so it stands to reason that the "damage" specific shaders will as well.