Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Mount / Caravan damage in PvP
Grimshaw
Member, Alpha Two
Will players take damage from moving mounts/caravans if struck in PvP?
Scenario: You are between nodes on your caravan when a scallywag leaps from the bushes onto the road in front of your caravan. "Your goods or your life" they scream. Do you...
a. Give him your goods, or
b. Drop the reins on those big horses and run the SOB down!
If not, why not? Getting hit by a horse at full gallop is going to leave a mark, let alone going under a loaded caravan wheel.
Scenario: You are between nodes on your caravan when a scallywag leaps from the bushes onto the road in front of your caravan. "Your goods or your life" they scream. Do you...
a. Give him your goods, or
b. Drop the reins on those big horses and run the SOB down!
If not, why not? Getting hit by a horse at full gallop is going to leave a mark, let alone going under a loaded caravan wheel.
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Comments
It sounds sensible, doesn't it. I guess it's one for this month's Q&A.
you know you can program all those things, so it doesn't matter if unreal has them or not o-o
also, all you need to care about is that the engine detects the collision. what happens after such detection is up to the programmer / designer, not to the engine.