I stumbled across these videos and it got me thinking... wouldn't it be amazing if AoC could incorporate some of these concepts?
https://youtu.be/QDzNKpeQd-4?si=JvpfIvueRAvZ6YfJ
https://youtu.be/4sCWf2VGdfc?si=F-X_flUfVI807m49pc
It's high time a new MMORPG steps up and nails these features, making them mainstream. I think Intrepid could pull it off. If not for Alpha 2, by one of the Beta's?
Here are some pros and cons of bringing innovative features into MMORPGs:
Pros:
Enhanced Player Engagement: Innovative features can significantly boost player interest and engagement, keeping the game fresh and exciting.
Unique Selling Point: Having unique features can set an MMORPG apart from competitors, attracting players looking for new experiences. Innovation is already one of their biggest strengths.
Community Building: Innovative social or cooperative features can strengthen the game's community, fostering player loyalty and word-of-mouth promotion. This would create a lot of memorable moments.
Longevity: Innovative mechanics can extend the life of the game by continuously providing new content and challenges. Not every conversation would be exactly the same, and therefore, players would need to read or hear out what the NPC is actually saying or asking.
Revenue Growth: Unique and engaging features can increase revenue, as they might attract more players and encourage in-game purchases.
Cons:
Risk of Implementation: Innovative features can be risky to implement, as they might not always be well-received by players or could disrupt the game balance. Not all conversations are the same, and therefore, it could create a variable experience, some with comprehension difficulty, causing players to miss important details.
Development Costs: Researching, developing, and testing new features require significant resources and time, which might be a financial burden.
Technical Challenges: Introducing new features can lead to technical challenges like bugs or server instability, impacting player experience.
Player Resistance: Some players prefer traditional gameplay and might resist or criticize changes, potentially leading to a divided community.
Balancing Issues: Innovative features can create balancing challenges, especially in competitive aspects of the game, which can be difficult to address without upsetting parts of the player base.
What do you think? Is Intrepid up for the challenge? Could AoC really set a new standard by partially or completely adopting these features? Let's hear your thoughts!