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Having a rare mob spawn during gathering?

I wonder what you guys think about a rare mob spawning during gathering?
For example, you want to mine an ore and as soon as you hit it, it turns out it is a stone golem that looks like that ore but when you defeat it you get a higher rarity drop than you would usually get?
Same could be done for a tree turning into an ent.

I personally would love to see something like that implemented cause it would make gathering more exciting but I also heard people say they would like to turn their brain off and chill when doing gathering tasks.

Comments

  • LudulluLudullu Member, Alpha Two
    I like it, if it's doable with the current dev progress. Otherwise - something for post-release times.
  • KilionKilion Member, Alpha Two
    I think there should definitely be something like this. There could also be special story arcs triggered for gatherers by discovering special, rare materials, leading to a special blueprint that for example allows the construction of special siege weapons. Or following the quest leads to the discovery of a dungeon that can only be opened up by a gatherer of that special profession offering some of the special resource.
    Lots of interesting shenanigans possible there I'd say and Intrepid has a great base system to gradually add these small ideas even after launch.
    The answer is probably >>> HERE <<<
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I've always enjoyed the various implementations of this mechanic type.

    I'd be glad to see some or all of them return in Ashes.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SaltycarrotsSaltycarrots Member, Alpha Two
    An awesome idea, as long as it's a rare event wouldn't enojy it if it occurs too often.
  • CadacCadac Member, Alpha Two, Early Alpha Two
    Mimics are in already, so why not?
  • I like this mechanic. Not per se, but rather because of the gear design it implies.
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