Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
My statement still stands. You can't reasonably judge any of it. 50% of the combat is missing.
And this is staged content, it's not organic or balanced. How do you judge something that's inherently false.
I'd argue that they shouldn't have asked for that feedback. It's contradictory.
WIP / "we purposefully didn't give teams clerics" / we haven't done balances passes etc.
All I can say to this is, that it's a design space.
If you show me a splice of your design space, and I ask 'Is this thing you have shown me, will you be changing it?' and you respond 'things are about where we want', I can think about your design space.
I agree that your point stands, if you believe that people cannot possibly extrapolate designs from viewing showcases. I yield.
Can't even begin to understand this, if that makes you hate someone so strongly that is up to you.
That response by Steven is not after he’s done the same kind of analysis of the TTK of the opposing team in the manner that NiKr and Linniker have done.
All that reply says is that the TTK they commonly see in their playtests is around where they want them.
We know that this demo was not intended to be fair combat, so we can’t rely on this demo to determine what the typical TTK will be.
Because this demo is not indicative of typical PvP combat.
This fight was Combat devs v PI players with the Combat devs rigged to win (relatively quickly) in any case.
Exactly. We have no frame of reference.
Does Steven think that 30s - 60s is the faster side of MMORPGs?
When Steven announced the change in design of the Open Seas, he clearly stated, “And this is a change to what we’ve said before…”
Indeed, when there is a significant change to the design - Steven typically volunteers that even before a questions is asked about it.
Nothing in this Showcase was intended to be indicative of a change in the design goals for the TTK.
And that was not really even on Steven’s mind.
Steven did not replay the actual TTK of the Ranger obliterating that Cleric.
He just answered the question he was asked based on his general feeling.
It’s currently around where they want it.
Which could still be 30s - 60s in a fair battle, for all we know.
The design goals for the TTK might have changed. There’s just no way for us to determine that based on what we saw in this video because this was rigged for the devs to win in several different ways.
It’s not even so much that Steven was thinking of 16k things…
What he was eager to show us in the demo is not quite the same thing that NiKr and Linniker wanted to evaluate.
Steven was thinking, “Awesome! We had a ton of fun with the Phoenix Initiative demoing how Bandits might loot a Caravan and traverse water and sell the goods at a Black Market at one of the Nodes. I hope our Community enjoy the changes in the Caravan system from the last time we demoed Caravans.”
He even voluntarily mentioned those changes during the demo, IIRC.
Steven did not examine the PI deaths in that demo to check to see if their TTK actually is on par with their design goals.
Of course, the people who were appalled at how quickly the Ranger dispatched the Cleric are re-watching that scene still aghast as it plays in the background, but Steven is not paying attention to that scene. I’m not even sure Steven could see it on his screen. Even if he could see it, he was probably paying more attention to chat than that video.
There was just a very clear disconnected between what Steven was focused on and what gamers like NiKr and Linniker were focused on.
And, I’m not saying the design goals for the TTK haven’t changed. I’m just saying there are too many unknown variables to determine that from this obviously rigged demo.
I don't always agree with you Dygz, but you're hitting on the right points here.
The stream was teased with "ohh, ya bout to see some pvp after such a long while". Then we see pvp. Then they discuss viewer's reaction to pvp. Then Steven's asked "ey, is this pvp smth we should expect on release?" Then Steven says "yeah, I think this kind of stuff might be close to what we want, so give us feedback on what you think about that".
What he should've said was "no, nowhere near close, because nothing is done, so don't give us feedback on this particular part of the stream".
This is simply yet another case of muddying the message/vision of the game. At first one thing is said, then another thing is shown, but even when asked if that shown thing relates to the thing that was said, the answer is "well, yes and no, that thing changed, or maybe it didn't because players overanalyze things that we haven't analyzed yet, so we don't really know".
I know that it's super silly to get frustrated about a game in alpha being a game in alpha and I know that Steven knows that this frustration doesn't mean anything as long as the release is good, but it still doesn't remove the frustration that pops up in these situations.
Thats a level 7 cleric(healer) being focussed by a lvl 15 ranger(DD) i think the TTK for this is rly fine. But i do agree some abilitys hit a litle too hard.
Hmm. Yes, and no. The combat was rigged for the purpose of the demonstration, but, at the same time, open world PvP in RARELY done in a fair context, the attackers usually choose when the conditions favor them. So the demonstration was still rigged in what I expect will be the typical way. There are reasons so many people hate open world PvP after all.
That's Steven's level, they were ALL level 7 and using same equal gear, both Ranger and Tank using the River Stalker Armor set, and Cleric using a Ambitious Academic set,
and even if he was level 15, which he is obviously not, this is his HP bar, fighting 1v1 vs a CLERIC and he gets destroyed within the same 5 SECONDS, the only reason why he didn't die in 5 seconds to a CLERIC is because he killed him in 4 SECONDS ...
and again, in most MMOs, low level TTK is always HIGHER than end-game TTK, go have a 1v1 duel at level 10 in AA and you will see, takes forever, at endgame people can oneshot eachother.
and no they were not cosmetics its actual gear, literally listed on the Wiki, I'm not going to bother to get links I'm done with this thread, you know, it's frustrating to actually think about the things I say, put in the effort to give accurate feedback, do my research, and people just say whatever its on their minds make up arguments to "win" an exchange and push these discussions forever,
The problem is people are focusing on the small details that will nearly all be changed.
All this discussion and break down is premature, real feedback will be during A2 when actual organic gameplay occurs.
yea that's true
Classic Liniker, relax mate he is only sharing his opinion
In the last 3 months you made like 5 comments in this forums, 3 of those were you jumping in the mid of a random conversation to @ me with no purpose other than trying to pick a fight or seeking my attention, I'm sorry that you have a hate-boner on me but from now on I'll just ignore you 🙂
Agreed. They've said theyre not asking about balancing right now
If it is the same Drama as in World of WoW-Token Craft then - > and Players need to struggle half a Minute or above to kill a single, other Player who is permanently bunny/monkey-jumping away and throws a hissy fit because he knows he is going to get killed,
then PvP will be unnecessarily smaller than it has to be. There is a great Number of People who are not willing to suffer and sacrifice their Nerves for PvP. I myself am 50% one of them at least.
And don't get me wrong, Please. Fighting was stressful in WoW Vanilla as well. But at least it was over when it was over. Not Three, Four, Five Abilities "EXTRA" designed to draw it into the Length and delay the obvious Winner between a One-v-One,
not countless Abilities to stun, knock back, run away, etc. The "Rogue" was the only One who had something like this - and this was okay and enough already.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)