Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Corruption system is fine, any one system can't prevent things as you need multiple things to work together with the system to ensure it only happens on a smaller scale.
Seeing a heath bar is not necessary for pvp unless you are one to only go after someone who is weakened. You do the same thing you do at the start of the fight while being mindful of your skills until you have won.
In the archer video the bar broke apart and shattered. It was better than a straight hp bar, but I still could tell when someone was 1-2 shots from dead after just a short video.
Totally agree.. Way easier to grief players during PVE if you know their hit point level.
Far more risk to the griefer if they don`t know the hit point level.
Way more skill to develop a sense of your own character capability and likely combatant.
Prefer a skill based game rather than have it all spelled out for you.
going offensive or defensive is mostly due to percantage of the Enemies healthbar i think hiding it would just make the fight chaotic in a bad way - randomly shooting out Cds and stuff. for me it just sounds bad to hide Enemy-Indicators and i dont understand why anyone would want that even after reading this whole thread.
How you guys feel about having also the opposite option: "spoofing" or faking our own HPs in the opposite direction? Making enemies see your health in 1/3, 1/2 and in 1 indivisible block? Could be a support buff (bard illusion), item effect (cloak of performance) or progression through an organization (actor augment).
Both side of the system would push against the other. So someone able to see health bars in 1/6 segments would still see the bar in 1/4 for an enemy spoofing his own into 1/3.
Quoted from the lord Sharif himself. "With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid".
Aoc Wiki source:
https://ashesofcreation.wiki/Health
And also, who knows, There may eventually even be skills or spells in the game which can temporarily hide the health bar from sight when in PVP, take note that we've only seen up to level 15, comrades. Also, if Rogues get a blind ability to use their opponent? With that, your view of the health bar could become obscured.
Which reminds me, I am eager to see the type of effects that happen when your character undergoes certain status ailments. With UE5, they have a lot of powerful tools at their disposal if they have the creative talent to dream them up.
Things I will always pray for in AoC that is completely off topic lol:
Unique weather systems like raining glass biomes, Magical aether floating through air slowly, Red/Green lightning storms, Frozen Corruption blizzards that maybe occur more in biomes where PVP is higher than normal. Unending wind and rain storms in river biomes for accelerated ship combat during epic weather,
I'm talking enormous ice storms that drop damn glaciers from the heavens bro like rods from god, I want to live in the absolute chaos of nature when playing this game and I've never been so excited to die so much in a game before.
Sorry, haha, I become quite passionate about creativity and potential and often digress.