Sarkgp wrote: » Hello! I am an active Throne and Liberty player and the game has several problems. The important thing is that one of them can also occur in Ashes of Creation and I would like to know what the community thinks. Currently in Throne and Liberty clans can have a maximum of 3 allies, creating alliances of 4 clans. But this is easily avoided by creating mega alliances outside the game system and completely dominating the server, causing other clans to not be able to enjoy the content. I have always thought that this part is nice because it creates lore in the servers and wars between clans, but the reality is different because many players leave the game for this reason because they have no options to do anything against a tryhard mega alliance. Do you think it can be avoided somehow?
Mag7spy wrote: » Sarkgp wrote: » Hello! I am an active Throne and Liberty player and the game has several problems. The important thing is that one of them can also occur in Ashes of Creation and I would like to know what the community thinks. Currently in Throne and Liberty clans can have a maximum of 3 allies, creating alliances of 4 clans. But this is easily avoided by creating mega alliances outside the game system and completely dominating the server, causing other clans to not be able to enjoy the content. I have always thought that this part is nice because it creates lore in the servers and wars between clans, but the reality is different because many players leave the game for this reason because they have no options to do anything against a tryhard mega alliance. Do you think it can be avoided somehow? its up to players to work together and beat the big bad mega guild. There should be nothing done in game to create weird rule sets. Players created that issue and they need to solve it. Competitive pvp elements for wars are capped so having a larger guild doesn't mean you can bring more people in. Communication is key to being able to talk to people (which is why i advocate for global chat) The more split of people are from talking to others, the more of this being a issue will happen. Since mega builds will have a much easier to communicating together.
Sarkgp wrote: » Do you think it can be avoided somehow?
HughJardon wrote: » Nodes have limited numbers, so that would curb mega guilds somewhat. No one wants to be a drone for the empire. And even if they do work together they will have different motives living in a different node. And a large, unfocused guild is less effective than a small focus guild when pvp limits are somewhat capped.
Sarkgp wrote: » Mag7spy wrote: » Sarkgp wrote: » Hello! I am an active Throne and Liberty player and the game has several problems. The important thing is that one of them can also occur in Ashes of Creation and I would like to know what the community thinks. Currently in Throne and Liberty clans can have a maximum of 3 allies, creating alliances of 4 clans. But this is easily avoided by creating mega alliances outside the game system and completely dominating the server, causing other clans to not be able to enjoy the content. I have always thought that this part is nice because it creates lore in the servers and wars between clans, but the reality is different because many players leave the game for this reason because they have no options to do anything against a tryhard mega alliance. Do you think it can be avoided somehow? its up to players to work together and beat the big bad mega guild. There should be nothing done in game to create weird rule sets. Players created that issue and they need to solve it. Competitive pvp elements for wars are capped so having a larger guild doesn't mean you can bring more people in. Communication is key to being able to talk to people (which is why i advocate for global chat) The more split of people are from talking to others, the more of this being a issue will happen. Since mega builds will have a much easier to communicating together. Yes, I've always thought that but the reality is that the servers have a limitation of players and if a large part of them form that mega guild, the rest of mortals can't do much. I understand that it is freedom of the players and that is part of the beauty of a MMORPG. But at the same time it is limiting for the rest, don't you think?
Mag7spy wrote: » Sarkgp wrote: » Mag7spy wrote: » Sarkgp wrote: » Hello! I am an active Throne and Liberty player and the game has several problems. The important thing is that one of them can also occur in Ashes of Creation and I would like to know what the community thinks. Currently in Throne and Liberty clans can have a maximum of 3 allies, creating alliances of 4 clans. But this is easily avoided by creating mega alliances outside the game system and completely dominating the server, causing other clans to not be able to enjoy the content. I have always thought that this part is nice because it creates lore in the servers and wars between clans, but the reality is different because many players leave the game for this reason because they have no options to do anything against a tryhard mega alliance. Do you think it can be avoided somehow? its up to players to work together and beat the big bad mega guild. There should be nothing done in game to create weird rule sets. Players created that issue and they need to solve it. Competitive pvp elements for wars are capped so having a larger guild doesn't mean you can bring more people in. Communication is key to being able to talk to people (which is why i advocate for global chat) The more split of people are from talking to others, the more of this being a issue will happen. Since mega builds will have a much easier to communicating together. Yes, I've always thought that but the reality is that the servers have a limitation of players and if a large part of them form that mega guild, the rest of mortals can't do much. I understand that it is freedom of the players and that is part of the beauty of a MMORPG. But at the same time it is limiting for the rest, don't you think? If more than half the server decides to joint he game guild to win that is full care bear at that point. Keep your head down and wait for them to implode. THere is nothing you can do if almost everyone on the server decides to only pk / war other players. It is a trash situation where you are very very unlucky imo. I had a similar situation in nw where i had like 150-180 member guild and i was fighting like a 500 man zerg guild with more active people and ended up winning. Though went we left the server they took over and it ended up dying (do to lack of game / server growth). Though this is a issue less likely in AoC because of their server size is just bigger. If they someone managed to get the share amount of people on that server to be in one guild and not pvp that is god level politics or a potential "PvE" server.
nanfoodle wrote: » Mag7spy wrote: » Sarkgp wrote: » Mag7spy wrote: » Sarkgp wrote: » Hello! I am an active Throne and Liberty player and the game has several problems. The important thing is that one of them can also occur in Ashes of Creation and I would like to know what the community thinks. Currently in Throne and Liberty clans can have a maximum of 3 allies, creating alliances of 4 clans. But this is easily avoided by creating mega alliances outside the game system and completely dominating the server, causing other clans to not be able to enjoy the content. I have always thought that this part is nice because it creates lore in the servers and wars between clans, but the reality is different because many players leave the game for this reason because they have no options to do anything against a tryhard mega alliance. Do you think it can be avoided somehow? its up to players to work together and beat the big bad mega guild. There should be nothing done in game to create weird rule sets. Players created that issue and they need to solve it. Competitive pvp elements for wars are capped so having a larger guild doesn't mean you can bring more people in. Communication is key to being able to talk to people (which is why i advocate for global chat) The more split of people are from talking to others, the more of this being a issue will happen. Since mega builds will have a much easier to communicating together. Yes, I've always thought that but the reality is that the servers have a limitation of players and if a large part of them form that mega guild, the rest of mortals can't do much. I understand that it is freedom of the players and that is part of the beauty of a MMORPG. But at the same time it is limiting for the rest, don't you think? If more than half the server decides to joint he game guild to win that is full care bear at that point. Keep your head down and wait for them to implode. THere is nothing you can do if almost everyone on the server decides to only pk / war other players. It is a trash situation where you are very very unlucky imo. I had a similar situation in nw where i had like 150-180 member guild and i was fighting like a 500 man zerg guild with more active people and ended up winning. Though went we left the server they took over and it ended up dying (do to lack of game / server growth). Though this is a issue less likely in AoC because of their server size is just bigger. If they someone managed to get the share amount of people on that server to be in one guild and not pvp that is god level politics or a potential "PvE" server. In DAoC when things got out of hand like that, people would server jump, same with ESO, faction swapping or finding a server that your faction was doing well, is where people went. Each game had their own way of doing player retention. I cant wait to see how IS deals with this. It is a problem but it can be mitigated. This is more of a thing, we have to trust that IS will support all players, even ones that are not having fun. I have always been in the make due category and try to see how I can turn a loss into a win in the end.
Otr wrote: » Better go to TL forum and make a "Learning from Ashes of Creation" thread.