Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

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Immersion vs Unrealistic

Hi again, I'm here to be the spear head to your hate. I'm here to discuss the importance of immersion. Immersion is more valuable than unrealistic fantasy elements (Without lore backing it.)

I hope the combat will be more realistic and immersive for the health, longevity, and legacy this game will create.

We(Humans) can't put rose scented perfume on a turd and call it a rose just like how we can't shoot arrows from a bow like a machine gun and call it a bow. That is not a bow, that's a machine gun with a bow skin.

I'm doing my diligent effort and part in helping the only way I can, which is to speak about it.

Think about it. Perhaps the rapid fire bow shots could be musically timed on the "1" and the "and" instead of releasing an arrow every .25 seconds. In other words, with the rapid fire ability have an arrow be released every .50 seconds or every .75 seconds and increase the damage slightly to compensate for the rate of fire reduction.

As an archer/ranger/hunter main who has always wanted great ranger representation, I would again, love to not shoot a machine gun with a bow skin but a bow.


AND IF this change doesn't happen because of creative direction or whatever, I'd love to see lore behind the reason someone can shoot arrows the speed of machine guns. Perhaps a ranger/mage archtype that shoots magic arrows that materialize after each release of the bow string.

Thank you for reading. Please direct your hate or admiration below <3

-Ocean

Comments

  • PyrololPyrolol Member, Alpha Two
    It’s a fantasy game bro
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  • CROW3CROW3 Member, Alpha Two
    A game can be both unrealistic and immersive.

    Witcher 3, Baldur’s Gate III, Fallout 4. All totally unrealistic. All totally immersive.
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  • OceanSunwindOceanSunwind Member, Alpha Two
    Hinotori wrote: »
    If you want realism and immersion play rl simulator

    Let the game be fun 'mersion bro's it doesn't need to fuel the escapism you're seeking.

    eoysdnlqvb0q.jpg

    More like the fantasy I crave to be apart of. I hope you get laid sometime soon anime profile pic guy. <3
  • OceanSunwindOceanSunwind Member, Alpha Two
    Pyrolol wrote: »
    It’s a fantasy game bro

    Yeah, and it would be more cool to make it high fantasy instead of cartoon fantasy.
  • OceanSunwindOceanSunwind Member, Alpha Two
    CROW3 wrote: »
    A game can be both unrealistic and immersive.

    Witcher 3, Baldur’s Gate III, Fallout 4. All totally unrealistic. All totally immersive.

    Those are all amazing games, but a person or creature firing off arrows at the speed of an automatic rifle is cartoon fantasy. The games you mentioned hit that perfect sweet spot of high fantasy, where it isn't cheesy or tacky.
  • VentharienVentharien Member, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    A game can be both unrealistic and immersive.

    Witcher 3, Baldur’s Gate III, Fallout 4. All totally unrealistic. All totally immersive.

    Those are all amazing games, but a person or creature firing off arrows at the speed of an automatic rifle is cartoon fantasy. The games you mentioned hit that perfect sweet spot of high fantasy, where it isn't cheesy or tacky.

    I don't have a dog in this conversation, I like being thoroughly immersed in my games, but crazy fantasy stuff doesn't ruin that for me. However you just in the same sentence said BG 3 was Perfectly high fantasy, but not cheesy or tacky.

    I killed the avatar of the god of death and the risen dead in one turn by throwing a 3 or 4 crates at it. Sooooo.
  • VyrilVyril Member, Alpha Two
    CROW3 wrote: »
    A game can be both unrealistic and immersive.

    Witcher 3, Baldur’s Gate III, Fallout 4. All totally unrealistic. All totally immersive.

    Those are all amazing games, but a person or creature firing off arrows at the speed of an automatic rifle is cartoon fantasy. The games you mentioned hit that perfect sweet spot of high fantasy, where it isn't cheesy or tacky.

    The best part is AoC is not really going to change much in this department. So there isn't much to say.

    I'm fine as long as I have fun.

    Nothing fits everyone's tastes all of the time.
  • OceanSunwindOceanSunwind Member, Alpha Two
    Ventharien wrote: »
    CROW3 wrote: »
    A game can be both unrealistic and immersive.

    Witcher 3, Baldur’s Gate III, Fallout 4. All totally unrealistic. All totally immersive.

    Those are all amazing games, but a person or creature firing off arrows at the speed of an automatic rifle is cartoon fantasy. The games you mentioned hit that perfect sweet spot of high fantasy, where it isn't cheesy or tacky.

    I don't have a dog in this conversation, I like being thoroughly immersed in my games, but crazy fantasy stuff doesn't ruin that for me. However you just in the same sentence said BG 3 was Perfectly high fantasy, but not cheesy or tacky.

    I killed the avatar of the god of death and the risen dead in one turn by throwing a 3 or 4 crates at it. Sooooo.

    based on dungeon and dragons where dice determine outcomes. makes sense to me.
  • AszkalonAszkalon Member, Alpha Two
    just like how we can't shoot arrows from a bow like a machine gun and call it a bow. That is not a bow, that's a machine gun with a bow skin.

    I'm doing my diligent effort and part in helping the only way I can, which is to speak about it.

    Think about it. Perhaps the rapid fire bow shots could be musically timed on the "1" and the "and" instead of releasing an arrow every .25 seconds. In other words, with the rapid fire ability have an arrow be released every .50 seconds or every .75 seconds and increase the damage slightly to compensate for the rate of fire reduction.

    As an archer/ranger/hunter main who has always wanted great ranger representation, I would again, love to not shoot a machine gun with a bow skin but a bow.


    ... ... ... can't we explain it with Essence ? ;)


    Like : we come from "S~OME" other World via Portals -> a World in which we couldn't use the Essence, like we can in the World of Verra.

    And suddenly, BOOM! we have Mages, Bards, Summoners, Priests, you catch what i want to say. Suddenly we have People who can shoot Lightning, Frost, Fire, etc. out of their Hands,

    or concentrate and cast healing Energies onto others, just because they want to - and - well, focus.



    I wouldn't be surprised if this " T''CH'Ü'T'CH'Ü'T'CH'Ü'T'CH'U!!!! "-Rapidfire - is also an Ability created, manifested and possible, only because of the Essence.
    a50whcz343yn.png
    ✓ Occasional Roleplayer
    ✓ Currently no guild !! (o_o)
  • RazThemunRazThemun Member, Alpha Two
    Having a rapid shot on a bow is not uncommon in mmo's. The point is they are giving that player flexibility in how they can attack and down a foe. Shooting 10 shots fast, shooting a rein of of arrows down onto a target, etc. There is no fun whatsoever, in shooting at the same rate over and over just for the sake of it being more realistic. Which is why you add timers and cooldowns on said abilities so it does not get overbearing.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Enjoyment trumps both Immersion and Realism. What ever the art style or lore, if its fun people will play it. If it's not they leave for something else.

    Do what ever you want with art and lore, but if you bending enjoyment to fit around some idea if "realism" or to satisfying some story arc then don't do it.

    Fun is the first priority.
  • KilionKilion Member, Alpha Two
    edited February 5
    Since you are wondering about lore explanation: The soul/mortal coil of beings in Verra changes depending on what people do with outmost dedication. By dedicating themselves to protection and denying beings to be hurt so deeply, the souls of Tanks adapt to manifest the Essence for example in a dome that protects themselves and others behind them. They are basically performing magic in the way in which it physically and mentally comes most naturally to the Tank.
    Same goes for Archers and all the other archetypes. They have dedicated themselves so deeply to there respective paths, that their soul naturally can draw power from the Essence to do these specific things in a way beyond what a normal mortal would be capable of, like shooting arrows at a breathtaking speed.

    That also ties into why players will be able to change the secondary archetype but not their primary archetype. The primary archetype has formed through such a deep rooting process that the Essence does not "allow" for the soul to transform to such an extent.

    Also: The same principle applies to the Ancients, whose hate for the Seven and use of the Essence against them as so deeply transformed them that they lost their formerly divine form. Their dedication to death and revenge has deformed their bodies and soul. Which is why they now can be considered straightup evil. They are beyond the point of having a choice.
    The answer is probably >>> HERE <<<
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  • daveywaveydaveywavey Member, Alpha Two
    Realism is irrelevant in a High Fantasy game. It's Believability that matters.

    Is that action realistic? No, of course it's not.
    Is that action believable? Maybe, depending on how it's justified.

    As Aszkalon said, the Essence opens the way for a myriad of magical effects that while not being realistic, become believable in the in-game world.

    And after watching Lars Anderson videos, I can believe that all sorts of things can be done with a bow & arrow, even without adding magic to the mix! Just think of what can happen when you add in that magic.
    This link may help you: https://ashesofcreation.wiki/


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  • Immersive is not important as being engaging and for now the Vera world IS VERY ENGAGING

    I have no concerns at all in regard of such topics
    PvE means: A handful of coins and a bag of boredom.
  • Hi again, I'm here to be the spear head to your hate. I'm here to discuss the importance of immersion. Immersion is more valuable than unrealistic fantasy elements (Without lore backing it.)

    I hope the combat will be more realistic and immersive for the health, longevity, and legacy this game will create.

    We(Humans) can't put rose scented perfume on a turd and call it a rose just like how we can't shoot arrows from a bow like a machine gun and call it a bow. That is not a bow, that's a machine gun with a bow skin.

    I'm doing my diligent effort and part in helping the only way I can, which is to speak about it.

    Think about it. Perhaps the rapid fire bow shots could be musically timed on the "1" and the "and" instead of releasing an arrow every .25 seconds. In other words, with the rapid fire ability have an arrow be released every .50 seconds or every .75 seconds and increase the damage slightly to compensate for the rate of fire reduction.

    As an archer/ranger/hunter main who has always wanted great ranger representation, I would again, love to not shoot a machine gun with a bow skin but a bow.


    AND IF this change doesn't happen because of creative direction or whatever, I'd love to see lore behind the reason someone can shoot arrows the speed of machine guns. Perhaps a ranger/mage archtype that shoots magic arrows that materialize after each release of the bow string.

    Thank you for reading. Please direct your hate or admiration below <3

    -Ocean

    Someone would have to explain shooting lightning or fire from their fingertips too. Or sprinting in full armor. Let it go mate, its a fantasy game, shit like this will be all over the game. Its not made in any way for realism.
  • VeeshanVeeshan Member, Alpha Two
    Hi again, I'm here to be the spear head to your hate. I'm here to discuss the importance of immersion. Immersion is more valuable than unrealistic fantasy elements (Without lore backing it.)

    I hope the combat will be more realistic and immersive for the health, longevity, and legacy this game will create.

    We(Humans) can't put rose scented perfume on a turd and call it a rose just like how we can't shoot arrows from a bow like a machine gun and call it a bow. That is not a bow, that's a machine gun with a bow skin.

    I'm doing my diligent effort and part in helping the only way I can, which is to speak about it.

    Think about it. Perhaps the rapid fire bow shots could be musically timed on the "1" and the "and" instead of releasing an arrow every .25 seconds. In other words, with the rapid fire ability have an arrow be released every .50 seconds or every .75 seconds and increase the damage slightly to compensate for the rate of fire reduction.

    As an archer/ranger/hunter main who has always wanted great ranger representation, I would again, love to not shoot a machine gun with a bow skin but a bow.


    AND IF this change doesn't happen because of creative direction or whatever, I'd love to see lore behind the reason someone can shoot arrows the speed of machine guns. Perhaps a ranger/mage archtype that shoots magic arrows that materialize after each release of the bow string.

    Thank you for reading. Please direct your hate or admiration below <3

    -Ocean

    the rapid shot bow is completly viable in a fantasy settings, you can just confure arrows in the draw and with a light poundage shortbow u can draw the bow very quickly :p

    gameplay is better to focus on that realism tbh aswell
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    That green Laser Rifle Active Skill does break immersion for me.
    Should be some other way to depict that ability without it looking Sci-Fi instead of Fantasy.
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    edited February 6
    Dygz wrote: »
    That green Laser Rifle Active Skill does break immersion for me.
    Should be some other way to depict that ability without it looking Sci-Fi instead of Fantasy.

    100%. I think it's a really cool skill, but it does feel a little too sci-fi.
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  • OceanSunwindOceanSunwind Member, Alpha Two
    edited April 3
    it's unfortunate that the vision I so clearly see falls upon those that lack vision. Some of these responses clearly tells any artist or creative person that their player base lacks creativity. Hopefully the right people read this and will take what I said into consideration.
  • TheDarkSorcererTheDarkSorcerer Member, Alpha Two
    OP, why are you assuming some of Ashes future playerbase lack creative expertise because they don't agree with your opinion?

    Fast paced combat does not need to be tied to Ashes lore. This is also an MMO, not a slow RPG.
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  • koltovincekoltovince Member, Settler, Founder, Kickstarter, Alpha Two
    Isn't there already a lore explanation that everyone who comes to Verra from Sanctus are all technically mages and The Essence on Verra is so strong that everyone has basically become superman? This would explain why the combat already feels above normal theatrics. Besides, immersion does not mean fun. Players can find the fact in video games they cant swing a sword more than three times immersive, but that doesnt mean the game is fun when combat has to slow down to a realistic standard.
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    True immersion is highly unlikely to be obtained outside of a VR setting. Your brain has to many other cues to think it is in another world. Nearly every time someone mentions their immersion they mean something else.

    What you want is something that you are used to. I will not use the word realism because this is a video game after all. There is no problem with liking things a certain way or voicing that you do.
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  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited April 4
    Well.. I dunno what Fantmx thinks immersion is...
    I have never experienced Fantm trying to be immersed in his character via acting. So, I don't think there is really any immersion for him to break.

    I am often immersed in the MMORPGs and RPGs (and sometimes Survival) games I play.
    And I don't mean something else.
    But... I am an actor/singer/dancer... so it may be easier for me to feel immersed than for non-actors.


    A couple of the Ranger Active Skills look very Sci-Fi to me - like lasers rather than magic - and that does break my immersion a bit.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Immersion for myself is when time flies. I don't look at the clock. I'm totally engrossed, happy and buoyant about whatever I'm doing. I can get that way with any class I love and any game I love. I create roleplay toons too and i roleplay a lot. I think my ability to roleplay enables such immersion.
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  • TryolTryol Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited April 4
    Immersion and realism are very loosely related at best.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Songcaller wrote: »
    Immersion for myself is when time flies. I don't look at the clock. I'm totally engrossed, happy and buoyant about whatever I'm doing. I can get that way with any class I love and any game I love. I create roleplay toons too and i roleplay a lot. I think my ability to roleplay enables such immersion.
    I think Fantm refers to that as Flow.
    It's related to Immersion, but I think not completely synonymous.
    It's possible to have Flow without RPing and without Immersion - I think.
  • GrandbobbyGrandbobby Member, Alpha Two
    CROW3 wrote: »
    ...but a person or creature firing off arrows at the speed of an automatic rifle is cartoon fantasy.

    There are both short- and longbows, one of which shoots with a slower pace but with higher damage. It's a non-problem.
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