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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Immersion vs Unrealistic
OceanSunwind
Member, Alpha Two
Hi again, I'm here to be the spear head to your hate. I'm here to discuss the importance of immersion. Immersion is more valuable than unrealistic fantasy elements (Without lore backing it.)
I hope the combat will be more realistic and immersive for the health, longevity, and legacy this game will create.
We(Humans) can't put rose scented perfume on a turd and call it a rose just like how we can't shoot arrows from a bow like a machine gun and call it a bow. That is not a bow, that's a machine gun with a bow skin.
I'm doing my diligent effort and part in helping the only way I can, which is to speak about it.
Think about it. Perhaps the rapid fire bow shots could be musically timed on the "1" and the "and" instead of releasing an arrow every .25 seconds. In other words, with the rapid fire ability have an arrow be released every .50 seconds or every .75 seconds and increase the damage slightly to compensate for the rate of fire reduction.
As an archer/ranger/hunter main who has always wanted great ranger representation, I would again, love to not shoot a machine gun with a bow skin but a bow.
AND IF this change doesn't happen because of creative direction or whatever, I'd love to see lore behind the reason someone can shoot arrows the speed of machine guns. Perhaps a ranger/mage archtype that shoots magic arrows that materialize after each release of the bow string.
Thank you for reading. Please direct your hate or admiration below
-Ocean
I hope the combat will be more realistic and immersive for the health, longevity, and legacy this game will create.
We(Humans) can't put rose scented perfume on a turd and call it a rose just like how we can't shoot arrows from a bow like a machine gun and call it a bow. That is not a bow, that's a machine gun with a bow skin.
I'm doing my diligent effort and part in helping the only way I can, which is to speak about it.
Think about it. Perhaps the rapid fire bow shots could be musically timed on the "1" and the "and" instead of releasing an arrow every .25 seconds. In other words, with the rapid fire ability have an arrow be released every .50 seconds or every .75 seconds and increase the damage slightly to compensate for the rate of fire reduction.
As an archer/ranger/hunter main who has always wanted great ranger representation, I would again, love to not shoot a machine gun with a bow skin but a bow.
AND IF this change doesn't happen because of creative direction or whatever, I'd love to see lore behind the reason someone can shoot arrows the speed of machine guns. Perhaps a ranger/mage archtype that shoots magic arrows that materialize after each release of the bow string.
Thank you for reading. Please direct your hate or admiration below
-Ocean
4
Comments
Witcher 3, Baldur’s Gate III, Fallout 4. All totally unrealistic. All totally immersive.
More like the fantasy I crave to be apart of. I hope you get laid sometime soon anime profile pic guy.
Yeah, and it would be more cool to make it high fantasy instead of cartoon fantasy.
Those are all amazing games, but a person or creature firing off arrows at the speed of an automatic rifle is cartoon fantasy. The games you mentioned hit that perfect sweet spot of high fantasy, where it isn't cheesy or tacky.
I don't have a dog in this conversation, I like being thoroughly immersed in my games, but crazy fantasy stuff doesn't ruin that for me. However you just in the same sentence said BG 3 was Perfectly high fantasy, but not cheesy or tacky.
I killed the avatar of the god of death and the risen dead in one turn by throwing a 3 or 4 crates at it. Sooooo.
The best part is AoC is not really going to change much in this department. So there isn't much to say.
I'm fine as long as I have fun.
Nothing fits everyone's tastes all of the time.
based on dungeon and dragons where dice determine outcomes. makes sense to me.
... ... ... can't we explain it with Essence ?
Like : we come from "S~OME" other World via Portals -> a World in which we couldn't use the Essence, like we can in the World of Verra.
And suddenly, BOOM! we have Mages, Bards, Summoners, Priests, you catch what i want to say. Suddenly we have People who can shoot Lightning, Frost, Fire, etc. out of their Hands,
or concentrate and cast healing Energies onto others, just because they want to - and - well, focus.
I wouldn't be surprised if this " T''CH'Ü'T'CH'Ü'T'CH'Ü'T'CH'U!!!! "-Rapidfire - is also an Ability created, manifested and possible, only because of the Essence.
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Do what ever you want with art and lore, but if you bending enjoyment to fit around some idea if "realism" or to satisfying some story arc then don't do it.
Fun is the first priority.
Same goes for Archers and all the other archetypes. They have dedicated themselves so deeply to there respective paths, that their soul naturally can draw power from the Essence to do these specific things in a way beyond what a normal mortal would be capable of, like shooting arrows at a breathtaking speed.
That also ties into why players will be able to change the secondary archetype but not their primary archetype. The primary archetype has formed through such a deep rooting process that the Essence does not "allow" for the soul to transform to such an extent.
Also: The same principle applies to the Ancients, whose hate for the Seven and use of the Essence against them as so deeply transformed them that they lost their formerly divine form. Their dedication to death and revenge has deformed their bodies and soul. Which is why they now can be considered straightup evil. They are beyond the point of having a choice.
Is that action realistic? No, of course it's not.
Is that action believable? Maybe, depending on how it's justified.
As Aszkalon said, the Essence opens the way for a myriad of magical effects that while not being realistic, become believable in the in-game world.
And after watching Lars Anderson videos, I can believe that all sorts of things can be done with a bow & arrow, even without adding magic to the mix! Just think of what can happen when you add in that magic.
I have no concerns at all in regard of such topics
Someone would have to explain shooting lightning or fire from their fingertips too. Or sprinting in full armor. Let it go mate, its a fantasy game, shit like this will be all over the game. Its not made in any way for realism.
the rapid shot bow is completly viable in a fantasy settings, you can just confure arrows in the draw and with a light poundage shortbow u can draw the bow very quickly
gameplay is better to focus on that realism tbh aswell
Should be some other way to depict that ability without it looking Sci-Fi instead of Fantasy.
100%. I think it's a really cool skill, but it does feel a little too sci-fi.
Fast paced combat does not need to be tied to Ashes lore. This is also an MMO, not a slow RPG.
What you want is something that you are used to. I will not use the word realism because this is a video game after all. There is no problem with liking things a certain way or voicing that you do.
I have never experienced Fantm trying to be immersed in his character via acting. So, I don't think there is really any immersion for him to break.
I am often immersed in the MMORPGs and RPGs (and sometimes Survival) games I play.
And I don't mean something else.
But... I am an actor/singer/dancer... so it may be easier for me to feel immersed than for non-actors.
A couple of the Ranger Active Skills look very Sci-Fi to me - like lasers rather than magic - and that does break my immersion a bit.
It's related to Immersion, but I think not completely synonymous.
It's possible to have Flow without RPing and without Immersion - I think.