Tyranthraxus wrote: » Perhaps if it just added a "level" of security, then perhaps; You shouldn't be able to add too much security to your shipments.
Perryuppal wrote: » Tyranthraxus wrote: » Perhaps if it just added a "level" of security, then perhaps; You shouldn't be able to add too much security to your shipments. Of course, I don't think caravans should have any level of guaranteed success. However, I do think there should be additional options that make it easier for parties to recover from ganks instead of the current systems that seems to be set up so if you get ganked and fail, your recovery chance can be immediately zero if the raid party decides to loot on scene instead of attempting to complete the delivery.
Mag7spy wrote: » Perryuppal wrote: » Tyranthraxus wrote: » Perhaps if it just added a "level" of security, then perhaps; You shouldn't be able to add too much security to your shipments. Of course, I don't think caravans should have any level of guaranteed success. However, I do think there should be additional options that make it easier for parties to recover from ganks instead of the current systems that seems to be set up so if you get ganked and fail, your recovery chance can be immediately zero if the raid party decides to loot on scene instead of attempting to complete the delivery. What indicates that it is 0 are you going to be running it solo against larger parties???
Perryuppal wrote: » Mag7spy wrote: » Perryuppal wrote: » Tyranthraxus wrote: » Perhaps if it just added a "level" of security, then perhaps; You shouldn't be able to add too much security to your shipments. Of course, I don't think caravans should have any level of guaranteed success. However, I do think there should be additional options that make it easier for parties to recover from ganks instead of the current systems that seems to be set up so if you get ganked and fail, your recovery chance can be immediately zero if the raid party decides to loot on scene instead of attempting to complete the delivery. What indicates that it is 0 are you going to be running it solo against larger parties??? If a raid party decides they want to loot crates immediately after destroying your caravan, they can pretty much just run away and will likely be long gone before you or your party can catch back up. The idea of magically sealing crates is to allow an optional level of protection that makes sure your party will have time to come back and try to recapture the caravan at the expense of paying a premium beforehand. If you pay for it and don't get ganked at all, you're still out the extra money you paid for the chests to be sealed making the trip less profitable for the originating group while not affecting profit levels of any potential ganking parties that complete the delivery.
Mag7spy wrote: » Perryuppal wrote: » Mag7spy wrote: » Perryuppal wrote: » Tyranthraxus wrote: » Perhaps if it just added a "level" of security, then perhaps; You shouldn't be able to add too much security to your shipments. Of course, I don't think caravans should have any level of guaranteed success. However, I do think there should be additional options that make it easier for parties to recover from ganks instead of the current systems that seems to be set up so if you get ganked and fail, your recovery chance can be immediately zero if the raid party decides to loot on scene instead of attempting to complete the delivery. What indicates that it is 0 are you going to be running it solo against larger parties??? If a raid party decides they want to loot crates immediately after destroying your caravan, they can pretty much just run away and will likely be long gone before you or your party can catch back up. The idea of magically sealing crates is to allow an optional level of protection that makes sure your party will have time to come back and try to recapture the caravan at the expense of paying a premium beforehand. If you pay for it and don't get ganked at all, you're still out the extra money you paid for the chests to be sealed making the trip less profitable for the originating group while not affecting profit levels of any potential ganking parties that complete the delivery. The idea is they use a caravan because they can not carry that many items its not for small amounts. So design wise everyone shouldn't be able to pick things up and leave. There would still be alot left they can not hold. Unless you are talking about an extreme zerg
Perryuppal wrote: » Magically Sealed Caravan Crates ?
Perryuppal wrote: » Mag7spy wrote: » Perryuppal wrote: » Mag7spy wrote: » Perryuppal wrote: » Tyranthraxus wrote: » Perhaps if it just added a "level" of security, then perhaps; You shouldn't be able to add too much security to your shipments. Of course, I don't think caravans should have any level of guaranteed success. However, I do think there should be additional options that make it easier for parties to recover from ganks instead of the current systems that seems to be set up so if you get ganked and fail, your recovery chance can be immediately zero if the raid party decides to loot on scene instead of attempting to complete the delivery. What indicates that it is 0 are you going to be running it solo against larger parties??? If a raid party decides they want to loot crates immediately after destroying your caravan, they can pretty much just run away and will likely be long gone before you or your party can catch back up. The idea of magically sealing crates is to allow an optional level of protection that makes sure your party will have time to come back and try to recapture the caravan at the expense of paying a premium beforehand. If you pay for it and don't get ganked at all, you're still out the extra money you paid for the chests to be sealed making the trip less profitable for the originating group while not affecting profit levels of any potential ganking parties that complete the delivery. The idea is they use a caravan because they can not carry that many items its not for small amounts. So design wise everyone shouldn't be able to pick things up and leave. There would still be alot left they can not hold. Unless you are talking about an extreme zerg If raids are expected to be even half the size of what we saw on the Caravan PvP update video, that would be plenty of players to pick everything up and leave given the current size of caravan storage