NiKr wrote: » definitely want to explore every corner of the game.
RazThemun wrote: » Exploration will certainly be a big focus for players when the game is fresh out. As they learn the zones more they will likely become less adventurous. Been there, done that. Loss of mystery of what is over the next hill.... etc. The further intrepid is with the game will also alter things. Oh there is a new zone, now you have ships to go into the sea, now your node is leveled enough to possibly fast travel. These sorts of adjustments will alter how people choose to travel and to what zones as well.
Nexus777 wrote: » Taking into account the game and node mechanics, the limited fast travel, the limited inventory space and citizenship privilege in the game, I'm thinking that AoC is hoping for you to settle and help locally rather than explore the world. I really like traveling and adventuring to new places and bro, Verra is a great world to explore. What are your thoughts about this matter? Will I feel constrained or will I have the freedom to explore and witness great things around the world?
CROW3 wrote: » Exploration is my highest enjoyment. Glad to see others who share that same wanderlust.
Kilion wrote: » Nexus777 wrote: » Taking into account the game and node mechanics, the limited fast travel, the limited inventory space and citizenship privilege in the game, I'm thinking that AoC is hoping for you to settle and help locally rather than explore the world. I really like traveling and adventuring to new places and bro, Verra is a great world to explore. What are your thoughts about this matter? Will I feel constrained or will I have the freedom to explore and witness great things around the world? I aim at a similar thing and from what I have seen so far it is perfectly possible. First, I'll need to find a coastal Node of any size, preferably Tier 3-4 though (taxes would probably be a bit lower & maintenance of that node will be easier plus the risk of being sieges will be lower if the node is not the dominant one in the region), and get a citizenship there. Next I get myself a home to store some of the things I collect during my travels. Gear and bag choice will primarily go towards movement speed and "safe slots" in bags rather than for quantity, to avoid losing it all during inevitable PvP encounters. Same goes for my class choice, which will probably be the Scout - keep a distance, keep in the shadows, stay safe. With that I honestly think, being a globetrotter will be no issue at all.
FlackJacket wrote: » Im hoping that the randomness of the node system and leveling the world doesnt hinder the exploration part. If everywhere i go is barren wilderness (which i highly doubt) then for me the game is lacking. The apparent water stuff sounds interesting but im just going to assume itll be a second thought like most games so i dont ingest too much copium