Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Unbeatable Boss Concept
FallenSaber
Member, Alpha Two
I propose a singular boss hidden away, not core to the game, that is so difficult it would take a party of the most skilled players in each class with perfect teamwork to beat as an ultimate test of skill. Rewarding a one time soul bound overlord player title or special mount for those dictated enough.
To make such a pioneering boss, the boss itself would need to be a playable character, so the devs can build a boss with unique skills and powers that play like a real evil deity would. Then train an AI to play millions of matches until it becomes a near god-like being. This would create a boss that has reasonable common sense, so if it had a strong ability, it would use it straight off the bat and throughout the whole fight.
As a programmer myself, I do understand that the difficulty in training the boss AI is having decent player AI’s to train against, that is about the only challenge in creating such an AI system.
To make such a pioneering boss, the boss itself would need to be a playable character, so the devs can build a boss with unique skills and powers that play like a real evil deity would. Then train an AI to play millions of matches until it becomes a near god-like being. This would create a boss that has reasonable common sense, so if it had a strong ability, it would use it straight off the bat and throughout the whole fight.
As a programmer myself, I do understand that the difficulty in training the boss AI is having decent player AI’s to train against, that is about the only challenge in creating such an AI system.
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Comments
i do realy want to see one time server events or rediculously hard to kill bosses and all that
like imagine if there was an event where if X node dominate arch texture is X race and X requirments were reach something realy bad would happen that might cause that city to get destroyed if not completed would be like a memorable ohh shit moment
Like imagine if a node in the mountain and if it a dwarf node and it gets to many artifacts it might awaken a belrog or dragon to come and try and destroy it aka node gets destroyed and become a dragons or balrog den until the world boss is defeated it can never progress from rubble
I have been playing a heap of Diablo 4 and a little Lost Ark recently, and Lost Ark has blown me away with its combat. Diablo 4 is a big disappointment in comparison. So an AI is not needed and replacing Lost Ark would be fine. I would still play lots, but a boss that could dodge, use strategic positioning or target specific annoying players along with typical boss abilities would be an interesting concept.