Mag7spy wrote: » Movement and being able to dodge abilities is key (not on the same lvl as bdo since it is much to sporadic).
Kilion wrote: » A main component in tactical PvP will be the character collision. You cannot just walk through someone else, therefore there are limits to the effectiveness of AoE as well as formations that meele classes can use to protect less armored allies.
NiKr wrote: » To me it's all about detargeting abilities, mana gameplay and cast-interrupting positioning.
Korela wrote: » Borring: BDO. Fun: real classes and roles.
Pyrolol wrote: » Skillshots
Solvryn wrote: » Strategy and Tactics and a high skill ceiling to go with it.
Dondurk wrote: » but maybe im not really understanding what you're trying to say...feel free to elaborate
Dondurk wrote: » What should the strategy of combat be...?
Dondurk wrote: » Korela wrote: » Borring: BDO. Fun: real classes and roles. Pyrolol wrote: » Skillshots Solvryn wrote: » Strategy and Tactics and a high skill ceiling to go with it. Could you elaborate?
Dondurk wrote: » What mechanics do you think would make for fun small and large scale PvP and what makes boring PvP?