oOLu_BuOo wrote: » For example, in a war, your gear will get damaged more than in peace, so you will need more materials. Depending on what gear you have, you might need materials that are currently not available in your node, so you will need caravans. If you can't protect these caravans, then your main army will be at a disadvantage because eventually, their gear will have to be repaired. I think stuff like that will be interesting to see in-game.
HughJardon wrote: » He who controls the caravans and the seaways controls the world.
akabear wrote: » Aren`t some resources region specific and certain higher level crafting resource dependent? Meaning no node is self sufficent. If so, then without the transferral of resources between nodes, there will be no higher-level gear. So there will likely be some prevailing desire to move resources.
Dripyula wrote: » I find it a bit stupid that PvP for PvP's sake can give you corruption but for some unexplained reason when people attack a caravan, suddenly murder seems okay. Even though it is nothing different. You go in to steal and or ruin other peoples days.
Enigmatic Sage wrote: » The economy wont be fragile. It's not a hardcore game. It's a "fun" for everyone game.