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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How important could Caravans possibly be, for Nodes/Node-Politics ?
Aszkalon
Member, Alpha Two
While i think i completely get the Risk versus Reward-thingy,
for what aside from making some Coin for the Players - what other Influence could Caravan's possibly hold ?
How important could Caravan's might be - concerning the Speed in how much and/or well we could expand our own Node ?
Could Caravan's hold Importance and influence, if we are even able to expand/growth our Node, at all ?
Be it in Times of War,
be it in terms of how well we could as a bigger Node, support and help out our "Vassal-Nodes",
could Caravans play a very significant Role of Importance ? Or are they simply and only there, so that the Players themself can have a bit more Money or the likes ?
I personally think Caravan's should play a much, much bigger Role than just being a means to make more Money more quickly. What are your Thoughts ?
for what aside from making some Coin for the Players - what other Influence could Caravan's possibly hold ?
How important could Caravan's might be - concerning the Speed in how much and/or well we could expand our own Node ?
Could Caravan's hold Importance and influence, if we are even able to expand/growth our Node, at all ?
Be it in Times of War,
be it in terms of how well we could as a bigger Node, support and help out our "Vassal-Nodes",
could Caravans play a very significant Role of Importance ? Or are they simply and only there, so that the Players themself can have a bit more Money or the likes ?
I personally think Caravan's should play a much, much bigger Role than just being a means to make more Money more quickly. What are your Thoughts ?
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
1
Comments
My theory...Quests.
Quests to progress in our professions (ex: To advance to the next level crafter, take a caravan from X to Y containing this many waffles)
Quests to advance our character (ex: To earn your 2nd profession, take a caravan of '###' gold value a distance of '##' kilometers)
Quests to get materials (ex: NPC says "If you take this caravan to AszakalonVille, I will give you 25 pieces of high grade oOLu_BuOoanite iron ore which can be crafter into a TauShield")
Quests to advance our guilds to the next level and/or get guild abilities.
And so forth...... These quests will be highly motivating since we each really want the rewards. With that kind of motivation, a casual group of attackers is going to get stomped by all the friends and guildies you bring along. Are you paying attention Arye WhatsYourName?
While i know Caravan's will be around all the time and not just during War - i am curious how much Caravan Ressources could affect War Efforts and Supply and Demand for example repairing Armors and Weaponry.
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
https://ashesofcreation.wiki/Caravans#Mayoral_caravans
https://ashesofcreation.wiki/Caravans#System_driven_caravans
https://ashesofcreation.wiki/Castle_taxes
If it is, then Caravans are a big deal for ambitious Nodes from lvl 3 on.
It’s not going to be like WoW where you just get a ton of resource whenever you want and can AH more instead of gathering them when you’re lazy.
Damn. I can sign this is a solid 100%.
What brings me back to that we know absolutely nothing about how Seaways will function and PvP on the Oceans ... ...
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
Even though it is nothing different. You go in to steal and or ruin other peoples days.
If so, then without the transferral of resources between nodes, there will be no higher-level gear.
So there will likely be some prevailing desire to move resources.
Sounds awesome !! So Caravan's are here to stay and keep being relevant.
I can already People see love AND hate that fact. 😁
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
It's very different.
Running a caravan, you accept that you are going to be attacked, and that you are going to defend yourself. The defence is implied in the caravan system cos you won't want to lose the massive investment you've put in to making it.
Attacking some rando who might even just be afk at the time or simply isn't fighting back, isn't "PvP for PvP's sake". If anything, it's just "P".
It's not just raw materials either. All the processing is done on freeholds. Those 2000 ingots you spent a week smelting need to be moved to market.
A Fun for Everyone Game that needs much more Information more frequently from this Point. Even if that may just be my own Opinion.
Technically you could double the Information shown once every Month - and there would still be many Questions unanswered every single time.
I personally welcome any kind of Certainty with open Arms, that the Economy of the Game will be more or less easily manageable without a felt Two-Thirds of all Players needing to become absolute Hardcore Grinders.
Technically Alpha Two should already be here. More Information, more Footage - and the glorious Task of testing and helping Sir Steven to finish the Game by participating in the Test, should also be here.
But we have no Choice but to pray and trust that everything will go just fine, while sending positivie Vibes of Success and Goodwill our way. 😅
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon
✓ Occasional Roleplayer
✓ Maybe i look after a Guild sometime soon