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Why people like Asmongold keep saying that AoC combat should look like this?

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Comments

  • Isth3reno1elseIsth3reno1else Member, Alpha Two
    edited February 13
    Solvryn wrote: »

    It's called action combat, and for large scale PvP is horrible. Also, the perfomance is very difficult to optimize when you have to many information packages since you need to control every proyectile and attack that might decide if it succeed or not. This is why 50v50 NW skirmish suck, both in terms of gameplay and in terms of performance.

    Action Combat is fine for large scale to say otherwise is false, Darkfall and Darkfall Unholy Wars were good systems.

    Average is just that, average and most will not be anything other than average regardless of action combat or tab.

    The only limit to action, hybrid, or tab lies within the development team.

    Yep this has been my experience as well. Action combat in new world in larger pvp has functioned fine. Some of the action mechanics are great, some of their mechanics are bad.

    I don't care about the system that Ashes employs EXCEPT I don't want it to be a remake of another MMO system that already exists. I want them to improve and iterate on other systems to make a better version of tab/hybrid combat that already exists.

    If it looks, feels, and plays like GW2 for instance I'll be disappointed. Not because GW2 combat isn't good and doesn't look good, but you'd hope a game 10 years newer would be better/more refined.

    Just an example of course.
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited February 13
    I can't speak to Asmongold's opinion - that is his own - but that combat sure looks bad. It was one of the two main reasons I never played NW beyond the beta: The combat was like a wannabe dark souls game but completely missing the mark and unfit for a massively multiplayer game, and it was painfully obvious back then that the endgame was non-existent in terms of good replayability and good gameplay loops.
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Solvryn wrote: »

    It's called action combat, and for large scale PvP is horrible. Also, the perfomance is very difficult to optimize when you have to many information packages since you need to control every proyectile and attack that might decide if it succeed or not. This is why 50v50 NW skirmish suck, both in terms of gameplay and in terms of performance.

    Action Combat is fine for large scale to say otherwise is false, Darkfall and Darkfall Unholy Wars were good systems.

    Average is just that, average and most will not be anything other than average regardless of action combat or tab.

    The only limit to action, hybrid, or tab lies within the development team.

    Yep this has been my experience as well. Action combat in new world in larger pvp has functioned fine. Some of the action mechanics are great, some of their mechanics are bad.

    I don't care about the system that Ashes employs EXCEPT I don't want it to be a remake of another MMO system that already exists. I want them to improve and iterate on other systems to make a better version of tab/hybrid combat that already exists.

    If it looks, feels, and plays like GW2 for instance I'll be disappointed. Not because GW2 combat isn't good and doesn't look good, but you'd hope a game 10 years newer would be better/more refined.

    Just an example of course.

    I'm fine with a good hybrid system, Predecessor has nailed a good hybrid system that nails it.

    I am in total agreeance with you, I typically have begone to ignore the folks here who clearly do not want a new game and just want the same ole shit from their previous titles only to make a shitty game. It's just like PvX, people are trying to get what they want to the forefront of development and everything they hate to the backburner with the foolish caravan arguments.

    I also care that Ashes combat is uniquely Ashes combat and has its own stamp and style on it.

    Back to the original point, Action works fine and it's totally on the devs to code it well.
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