Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
About Caravans on Rivers
Sherkus
Member, Alpha One, Alpha Two, Early Alpha Two
I understand the point of view that currently caravans on the water are "untouchable".
But we are forgetting a very important factor, and it is because of the current state of the game that we don't see it.
Water mounts (t1) are going to allow us to attack caravans when they are converted into rafts, as well as affect them with slowdown abilities, etc.
I think it is important to understand the current context, and requiring Intrepid for example a mechanic for Alpha 2 that then has to be removed perhaps causes us to lose useful development time.
Also with tier 2 mounts (gliders) we will be able to glide from land to the raft, perhaps with some difficulty, but it will be feasible.
On the other hand we could also have the ability to summon small ships that allow us to simply raid the raft, but without the ability to have cannons, at most for example a hook like the Archeage clipper ships had.
But we are forgetting a very important factor, and it is because of the current state of the game that we don't see it.
Water mounts (t1) are going to allow us to attack caravans when they are converted into rafts, as well as affect them with slowdown abilities, etc.
I think it is important to understand the current context, and requiring Intrepid for example a mechanic for Alpha 2 that then has to be removed perhaps causes us to lose useful development time.
Also with tier 2 mounts (gliders) we will be able to glide from land to the raft, perhaps with some difficulty, but it will be feasible.
On the other hand we could also have the ability to summon small ships that allow us to simply raid the raft, but without the ability to have cannons, at most for example a hook like the Archeage clipper ships had.
1
Comments
Gliders might get into a similar situation, if those "knock off" abilities have a quick enough cast time.
Obviously the attackers might always try and overwhelm the defenders, but if you had the numbers to do that with mounts - why didn't you do that before the caravan even got into the river.
And maybe they are another different group which attack your raft, maybe it is simply the group that already attacked and you beat them previously and they have returned, the magic of MMORPG's is that they are really situational, you have to see all the options.
And that's why I also comment that you can add that ability, have small ships that allow the function to approach you, that yes... if you do that, do not forget that the defenders could also take out those ships, thus causing bodyblock, etc...
Canoe's, Dinghy's, etc.,
Is there a Statement at all that we can build them ? Because if People can build Rafts and even up to Ships, i don't see why they shouldn't be able to build other Vessels as well.
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)