ILLPeonU wrote: » Stealth does not render a player completely invisible.
willsummon wrote: » ILLPeonU wrote: » Stealth does not render a player completely invisible. With all due respect, I believe you are confusing what was said about the Ranger's camouflage ability, during the PVP Caravan video, with Rogue's stealth ability. As for viability, Rogues in most cases are the go to archetype/class for melee DPS in raids. While the Fighter/Barbarian/pure melee archetype/class is the rival in this role, the reason the Rogue wins out is the Rogue has more tricks to survive in close melee range when fighting raid bosses. Such tricks are high dodge abilities and cheat death for strikes that would otherwise immediately kill the Rogue.
Nerror wrote: » I really like that we don't get full stealth classes. I think they are overall a bad influence on MMORPGs. We saw it back in DAoC as well. They were popular, sure, and they had their own almost separate game play in RvR, but they weren't part of the usual 8v8s normally and weren't sought after for group play in general. When stealth means 100% invisible, most of their important skills will likely revolve around that and the players will also come to depend on it. I would much rather have the Predator-style stealth in Ashes just be a tool amongst many for rogues, and give them many more tools that groups will actually want and can synergize off.
ILLPeonU wrote: » I think that's where I get my desire for it, being a big DAoC fan, maybe I'm hoping to relive something that will never be again. And that's ok I look forward to see what Intrepid comes up with. I will try to keep a open mind.
Vaknar wrote: » OP used a few quotes from the wiki, so I'll go ahead and drop those here! Rogues: https://ashesofcreation.wiki/Rogue Stealth: https://ashesofcreation.wiki/Stealth I'd like to add a question for OP and the folks of this thread; It seems like some peoples' fantasy or perception of what a Rogue should be is primarily, if not entirely focused on stealth. Is that what you prefer in your Rogue classes and archetypes in MMORPGs? Do you think the archetype itself should be centered around stealth, stealth should be just a feature, or maybe you'd like to build either way with skill trees, augments, etc?