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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
corruption value decrease suggestion
BroJC
Member, Alpha Two
I did not see if this had been suggested elsewhere. There are limited ways of decreasing corruption and as stated the main way is through death.
If a corrupted player kills another corrupted then they stay corrupted. Is the only risk here for the person dying, loss of gear if their corruption level is high enough? They get a decrease in corruption so that is a positive and maybe they choose to die. Shouldn't the other corrupted player get some decrease in their corruption for killing another corrupted player? Maybe not much but some benefit to it?
Can corrupted players become bounty hunters and hunt other corrupted players? What happens if a bounty hunter becomes corrupted if not?
If a corrupted player kills another corrupted then they stay corrupted. Is the only risk here for the person dying, loss of gear if their corruption level is high enough? They get a decrease in corruption so that is a positive and maybe they choose to die. Shouldn't the other corrupted player get some decrease in their corruption for killing another corrupted player? Maybe not much but some benefit to it?
Can corrupted players become bounty hunters and hunt other corrupted players? What happens if a bounty hunter becomes corrupted if not?
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Comments
My point there is people are gonna limit their risk of dropping any gear they want to keep so there likely won't be any incentive for one corrupted to kill another it would be a race to die to the other or corrupted just team up until going off to get rid of their corruption.
the incentive is their loot...also, since you cant read people's mind, they might attack you, so you should try to kill them before thyey try to kill u xD
You don't have to be in a "PK" group to get a corrupted's gear. Anyone can, even your own guild members, as you can be attacked by anyone. If you have someone you trust you can have them kill you. over and over if you want. They don't even get flagged combatant if they do.
Therefore why would risk it? Like I said I can become corrupted and get a buddy to kill me or an NPC or just a random. Before my chances increase.
But there is not much incentive for say a PK group to fight another PK group if there is not much chance of getting anything. A non-combatant or a combatant does not even risk becoming corrupted so they don't have much risk other than resource loss for dying.
I was just imagining wars between corrupted players at least spurred on by some reward for killing another corrupted.
Maybe I am looking at this wrong but no one is explaining this would be a bad or good mechanic.
I like this. It's, by doing this corrupted peeps are incentivised to attack each other and it becomes the demonic almost ritualistic fall of that character. Stuck in a cycle of blood and killing to redeem oneself. Seems very cool and grim dark
Yeah exactly. They've likely got whatever excellent loot they took from the person they killed that made it worth killing them, as well as what they had on them already, plus the chance to have them drop a piece of gear.
Why wouldn't you attack a Corrupted player?!