Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
On commission sharing.
DM_SKIE
Member, Alpha Two
Just finished watching Narc's video discussing the sharing of commissions/quests. And I agree with most of what he has to say on the subject.
MMO's are a social game environments, the ability to share your current quests among your group is really important, but should be restricted to small group only. Allowing Raid sized groups to grab a batch of commissions and just go out and face roll the environment isn't fun and ultimately results in players getting bored with a game at best or so frustrated because they can't compete with random pug raids just zerging content and quitting with a negative opinion on the game.
Small group content should be segregated from raid sized group content. As narc says the way vanilla WoW handled Raid quests vs group quests vs solo quests was excellent. Raids very rarely could just form up randomly and successfully accomplish much, there were a few exceptions but in general you couldn't just zerg any content outside pvp.
Commissions/quests intended for small groups or solo should not be progessable or completable by Raid groups unless the commission/quest are specifically designed to be Raid content.
On top of that Raid content should be, at best, a difficult struggle for pugs to complete and at worst basically impossible. Raid content needs to be difficult and require high levels of cooperation, coordination, communication, and skill. The ability to form a haphazard pug and defeat Raid content will quickly trivialize content and people will get bored and move on to a different game. On top of that pve Raid content in the open world needs to be minimal, it doesn't matter what so called countermeasures you take other players absolutely will do whatever they can to disrupt a Raid groups attempt to defeat a open world Raid boss, not in the name of pvp but just because they can and they get off on spoiling other people's fun.
MMO's are a social game environments, the ability to share your current quests among your group is really important, but should be restricted to small group only. Allowing Raid sized groups to grab a batch of commissions and just go out and face roll the environment isn't fun and ultimately results in players getting bored with a game at best or so frustrated because they can't compete with random pug raids just zerging content and quitting with a negative opinion on the game.
Small group content should be segregated from raid sized group content. As narc says the way vanilla WoW handled Raid quests vs group quests vs solo quests was excellent. Raids very rarely could just form up randomly and successfully accomplish much, there were a few exceptions but in general you couldn't just zerg any content outside pvp.
Commissions/quests intended for small groups or solo should not be progessable or completable by Raid groups unless the commission/quest are specifically designed to be Raid content.
On top of that Raid content should be, at best, a difficult struggle for pugs to complete and at worst basically impossible. Raid content needs to be difficult and require high levels of cooperation, coordination, communication, and skill. The ability to form a haphazard pug and defeat Raid content will quickly trivialize content and people will get bored and move on to a different game. On top of that pve Raid content in the open world needs to be minimal, it doesn't matter what so called countermeasures you take other players absolutely will do whatever they can to disrupt a Raid groups attempt to defeat a open world Raid boss, not in the name of pvp but just because they can and they get off on spoiling other people's fun.
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Comments
When a second party arrives at the same site and both groups attempt to complete it simultaneously, we call this a "contest." In this scenario, only the party with the highest score receives payouts, while the losing party gets nothing. In high-security areas this can lead to PvE griefing, but in low or null security areas, people typically kill each other and secure the site
It is amazing and brutal