McShave wrote: » In my feedback for the commissions livestream, i stated the following: "For the general quests about killing 10 minotaurs and other such kill/ gather x quests, I would consider having them repeatable and denoted on the world map. I would like to be able to open my map and just see the areas I need to go to do these generic quests. Also, making them repeatable means I can open my map, go to the area, and grind for as much time as I want." By denoted, I mean you don't have to accept the quest from anywhere, you just go to the area and start doing the quest (much like Retail WoW's world quest). What do you guys think about repeatable grinding quests? Also what is the general opinion of having generic grinding quests just show up on your map, no need to go to a quest giver/ hub to accept the quest? If the quests are not repeatable, then the importance of not having a quest giver is diminished, since you will have to go to the quest giver regardless for the non-generic quests. Also, I am assuming the generic quests change over time (they say approximately every 30 minutes in the livestream). My one concern for this is the fact that people do not need to converge on a single hub area on a regular basis if they are doing the average day's gameplay loop (grinding). This might be ok though, as you will doubtless meet people in the questing area and can form groups there. On the positive side, I think my example provides a more streamlined process of deciding where you are meant to go and enables the start of your gameplay session more quickly.
Azherae wrote: » Without derailing too much, I need to understand something. What is the 'point' of a quest, in this case, in your experience?