Greetings, glorious testers!
Check out Alpha Two Announcements here to see the latest news on Alpha Two.
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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Only if you won by spamming falcon punch
That's easy, Dygz is obviously the best.
No tracker required.
Nah, a combat tracker could help you get better at PvP, it wont tell you how good you are in relation to others.
damn that just reminded me i forgot to reply to the other thread were i was supposed to explain why a combat tracker can be detrimental for you in pvp in certain situations, and people will probs screw themselves over, considering aoc is a new game and not everyone knows all the info, details, etc.
long story short, theres a dagger mechanic in l2 with blows and backstab. increasing strength would give you higher numbers in a combat tracker, but the reality is, you want to increase your dex and lower your strength, even if you see lower numbers.
The best PvP'er is without a doubt " ANTRIUS " - from the Adventurer Group " The awful Ones ".
He can literally insult People to Death. Deadliest Bard i have ever seen.
Rumors say he is in this Forum in Disguise. Hide 'yo Wifes, hide 'yo Sisters. Antrius is a horny Menace.
https://www.youtube.com/watch?v=0BREaC8efO4
✓ Occasional Roleplayer
✓ Kinda starting to look for a Guild right now. (German)
Lmao, playing summoner by chance?
Bro just started a war to answer the question at hand. A person of focus, committment and sheer will
The answer is obviously to assert your dominance so hard that everyone else concedes out of fear and you win by defeault, no fighting necessary.
Dygz being carebear is a front, he secretly pulling the strings of Verra from behind the scenes like Jar Jar Binks. Even Steven can't escape his grasp as he imposes his will on all of us. Change my mind.
We can only hope to achieve but a portion of his power
Why?
I've seen some situations where you want to do things that lower your damage output in some way but every single one of them is done for some other benefit, and that benefit shows up on a combat tracker.
Haha you know it
thats exactly the situation, except this one doesnt show in a combat tracker. for example if you miss a dagger blow (and more often than not, this will be a backstab) the reason you missed wont show on the tracker. when you are reviewing the logs, you wont know if you missed because you just missed (random chance to miss) or if you missed because the enemy turned to you and you hit him with a front stab.
all you will see is that for pve you will do much more damage with normal attacks and slight more damage with your blows increasing your str (and you have to lower either con or dex to increase your str) and you will think that you are doing the right choice, but it ends up being the worst choice.
its more beneficial to increase your con and dex at the cost of str for the benefits those stats provide (might be different for other classes) and this is ignoring the patch where blows landing rate was increased by crit rate (dex increases crit rate), in that patch, it would be even better to lower your str even if the numbers indicate otherwise (ncsoft reverted that in the patch after cuz it was too op ). dex also give you attack speed that can help you land the blow before the enemy turns around, and also to do a lil trick to hit backstabs from the front. you arent really landing a backstab on that persons face, its actually on their side or back, but it looks like you landing it on their face, and that also wont show in a combat tracker.
anyway, the same can be said for crit damage vs haste Special Ability on weapons, and that also wont show in a combat tracker.
sure if you have all that info and a combat tracker, you can make the best decision, but my point was that people who only rely on the combat tracker, and given that ashes is a new game, all that "secret" info wont be available for a while, just using a combat tracker rather than experimenting yourself and playing the game, observing things, discovering, thinking for yourself, etc, can be more beneficial than just raw numbers.
When two stats increase some output (damage, healing or defense), a combat tracker is used to determine at what point it makes sense to go for each stat.
In your case, while the combat tracker may not tell me that I would have hit more with higher dexterity, it will still tell me each time I miss. With the hours of data that I have logged with different stats, knowing the ratio of hits to missed will show plain as day what increase in chance to hit I can expect from additional dexterity.
This kind of thing that you are saying doesn't show up on a tracker is *actually* and *literally* what they are used for more than anything else.
I'm sure you recall me pointing out that many PvP players just dont know how to use a tracker properly...
Definitely, Dygz is the OG ultimate PvP player as long as he is in the mood for PvP, none of us stands a chance, even as a 40-man raid cohesive unity.
Aren't we all sinners?
Yep, it's always the ones you least expect, cos you underestimate them.
Damn we spawned another DPSMeterThread Add?
In the spirit of 'good PvE design', Depraved, lemme give you a better summon for the future so that you don't have to used the same tired debunked one in threads about how Dygz is the best and only dislikes PvP because he's retired from pwning everyone so hard that they trash ingame taverns just to try to get a match with him.
"If Intrepid made it so that all players/mobs had decent evasion but lost evasion stat while most of their moves were animating, and didn't even tell us how much loss there was, a Tracker might manage to lead someone to incorrect conclusions and it would be better to not rely on them."
Back to champion-ing the One True Champion, who we know is above us because he considers us all to be Casual Challenges who can't even manage to hit him if he's playing seriously so he just focuses on objectives.
(Dygz I know you probably don't care but I legitimately prefer to perceive you this way, let me have this).
Just have one character attack another with a low damage attack, while the attacked character uses an ev aion ability. Break the results in to three categories - when stat based evasion was in effect, when the animation was running, and when the evasion ability was in effect.
Since the ability will have a set duration, and since we can cast it when we want we can cleanly separate our results as above, and that will give us three distinct chance to hit ratios.
Do this with a few different samples and that ratio would be easy to work out across the board. Working out if mobs follow this same rule would be a little harder, but not impossible.
Now, people without this knowledge may find a tracker unhelpful in such a game, but people that dont know how to use them properly generally do end up having issues at some point anyway.
How its going to be when I get jumped by certain groups of players in the alpha...https://www.youtube.com/watch?v=HI7k2FqPxfM