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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Fog Effects, Pitch Black Darkness, Blinding Lights - Visual Dampening effects for in game strategy?
Xeeg
Member, Alpha Two
Seeing as how we are supposed to have a hybrid tab target and action combat, is there any chance of game effects that can temporarily disable tab target? I'm thinking something like a smoke bomb that you can't select into it, but you can still shoot into it and hit something.
There could be a variety of ways to utilize this type of idea. Perhaps pitch black caverns requiring lights, or spells of darkness, where you can only see within a certain distance from you. Or a giant wall summons that blocks your camera angle from seeing past it.
The more types of systems like this the easier it is to rock-paper-scissors the classes. If one class is really good at casting these things, and another can remove them easily, then you can make direct counters.
Although implementation would be real key here. People already hate loss of control effects, loss of vision is probably equally hated or worse. Maybe it's not a great idea... Could make for some interesting dungeons though.
There could be a variety of ways to utilize this type of idea. Perhaps pitch black caverns requiring lights, or spells of darkness, where you can only see within a certain distance from you. Or a giant wall summons that blocks your camera angle from seeing past it.
The more types of systems like this the easier it is to rock-paper-scissors the classes. If one class is really good at casting these things, and another can remove them easily, then you can make direct counters.
Although implementation would be real key here. People already hate loss of control effects, loss of vision is probably equally hated or worse. Maybe it's not a great idea... Could make for some interesting dungeons though.
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