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just a reiteration of an old idea so it doesnt fade into the void about the summoner

RookkRookk Member, Alpha Two
this is something the staff already have confirmed wont be something on launch and also isnt planned for future dlc with if i remember right, it was in bigger part a technical issue but i also feel like i remember having made that idea back before the ue5 update and on top of that, i have a clearler explaination of what it is im suggesting.

the idea simply put is to have either a summoner primary or secondary class combo that basically works like the beast barbarian from DnD or like the crucible knights from elden ring with i feel this elden ring example of someone using the crucible knight spells that are basically the sort of thing i was thinking about with my idea:

https://www.youtube.com/watch?v=BDDhflPwJGI

pretty much the idea is to have a almost quasi shapeshifter that does basically just melee/ in the rare cases, ranged spell attacks where their animations rather than being a fireball or a giant magic sword is just 'summoning' beastial bodyparts to than use to make the attack before releasing the summon after the spell ends. ultimately it just felt like a fun like fighter idea that would be like a battlemage but a more beastial one that uses summoning magic to grant themselves the aspects of beasts as they need it in a fight to allow them to be more versitile which could be especially fun on the tulnar which are the epitome of the concept of men turning into an amalgimation of beastial natures mixed with humanity.
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