Lately I've been thinking about Leveling in general with my thoughts of character leveling might be too fast, Node advancement might be as well.
From what we know a Village or Stage 3 will take a few days to level up.
What is this timetable based off of? so a node right next to the starting portal that will be flooded with players will still level up at the same rate as another node nearby with less players?
I would have to believe it's a culmination of all the experience that is being put into it, that being said these time tables might be very skewed.
Which brings me to my next point, that IMO if you're near another node and perhaps they started that one a bit earlier, but you want to surpass them and be the main node, you will look to attack them as soon as you can. Why would you wait for them to become a Metropolis and have a battle of Epic proportions and the same type of effort to siege it that went into building it, when you can bring it to it's knees right now!
Initially Steven said 6 years ago on a Dungeon Crawler network podcast sieging would give them 1-2 days to prepare, now the time table has now been moved to 3 days for a Village. So for a village to advance to Town, it takes many days, which would be less than a week or otherwise just say a week.
So let's assume it takes 6 days to reach town level, Now being their are only 5 Metro's allowed on the map, it's safe to assume there will be plenty of nodes vying for a better spot in the rotation, possibly they had a late arriving alliance or whatever.
Basically as I understand it only 1 node will get a shot at the top dog near them, if you fail, they're protected for 30 days! So no one else would get a opportunity to take them down. Either the time to level the node is too fast or the time for another siege is way to long. So if Node C and Node E both are working on their own city but not together, but they both want Node A to regress so they can pass them, if Node C beats them to the Siege Scroll and sucks up the day with a unorganized attempt at a siege then no other node will have a chance before the progress.
Not only that but after then win, since protected for 30 days they will have smooth sailing to a town (which is assuming 6 days or so, and a City which is a few weeks. So in theory the could leap frog from Village to city (which will have considerably more defensive capabilities).
I would like it to be more of a achievement to get to that stage 6, really prove your worth to the lands around you, that you deserver the top spot!, Not just because you had every noob in the area help you with experience., because they had no idea where to go.
This of course will be tested in Alpha 2, but when we get there, think long term and what your guild would do if put in this situation. Now we can always annoy them with monster Coins, declare war on the node, and the guilds running it, and harvest every bit of materials within that area to make them suffer. Will it be enough to stop them , while trying to level your own nodes.
Would love to hear everyone's thoughts on this, if you're only going to say wait for alpha 2, just don't bother to comment that. This is something that will have a profound imprint on the game and their are a metric ton of guilds out there all vying to have a Metropolis, so how are you going to deal with someone who you might want to take out? Move and set yourself farther back, I think not.
